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Author Topic: [0.9.1a] INDUSTRO - Mechs  (Read 7589 times)

Alemismun

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Re: [0.9.1a] INDUSTRO - Mechs
« Reply #15 on: September 11, 2019, 03:40:14 AM »

      The next update might take a while.
(Caught a cold, got to do a bunch of legal paperwork for uni and I got a few other projects in my hands)
But just in case anyone stumbles across this mod page and wants to know what im up to in the meant time..



List of changes for the next update
  • Im going to turn large mechs into actual buyable ships
They wont consume any fuel, so you can have as many as you want; this way their size makes sense and their AI behaviour becomes slightly less erratic, though this means that I will have to re-work nearly all firearms (at least all missiles) in all fighters turned ships, because part of their balance was the fact that they could restock, ships dont do that, instead, they got weapon cooldowns, so ill try to make special ship-exclusive weapons in order to balance things out.
  • All mechs with arms will be re-worked
Mechs with static weapons (such as the green mech forgot its name lol) will remain the same, but mechs that have arms which should move will instead have their arms removed and replaced with weapons, this is awfully complicated (or at least so it seems to me), but it will add a nice visual flair, even if it wont serve any sort of mechanical purpose.
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