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Author Topic: [0.8.1a] The Nomads, v1.4.11-rc2  (Read 371220 times)

Gotcha!

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Re: The Nomads (0.8.1)
« Reply #180 on: June 02, 2013, 04:37:17 PM »

I love how truly alien these ships look. Very impressive artwork. /envy

I'd only suggest one thing, and that's replacing the current portrait with some sort of alien lifeform. :D
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Reshy

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Re: The Nomads (0.8.1)
« Reply #181 on: June 02, 2013, 08:20:40 PM »

Was the Gila Monster made more powerful yet? 
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Trylobot

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Re: The Nomads (0.8.1)
« Reply #182 on: September 17, 2013, 12:06:34 PM »

Original post updated with new plans, after the Starsector 0.6a release.
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Verrius

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Re: The Nomads (0.8.1)
« Reply #183 on: September 17, 2013, 12:07:43 PM »

How exciting! One of my favorite mods from my childhood.

Silver Silence

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Re: The Nomads (0.8.1)
« Reply #184 on: September 17, 2013, 12:38:04 PM »


  • All ship weapons will be built-in; Lore reason: Nomad technology was pre-modularization


No more uber efficient Sandstorms with 8 dual lasers and the rest PD lasers~?
Or similarly efficient Paragons?

Ah well. It was good times.
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What was the non-lore reasoning for it, if I may ask?
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Trylobot

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Re: The Nomads (0.8.1)
« Reply #185 on: September 17, 2013, 12:51:52 PM »

It saves me from having to balance the ships and hulls separately; if the weapons are built-in, it means that the only "legitimate" combination is as a unit, and that's much easier to balance against vanilla. I don't know if you've considered how much time it would take to properly balance every ship and weapon in the game, but the math is somewhat frightening.

After I arrived at this decision, I decided that even if I had time to do it, I'd like to do it this way anyway because of lore. It makes sense to me that their shipbuilding would be smaller-scale and more streamlined than other factions', since their ships would in theory be built while the fleet is in motion.
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Borgoid

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Re: The Nomads (0.8.1)
« Reply #186 on: September 17, 2013, 05:04:19 PM »

It's a sad day for Sandstorms everywhere... No more will we be able to mount 8 HIL and turn on high energy focus

A moment of silence, if you would ____________ :'(
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ciago92

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Re: The Nomads (0.8.1)
« Reply #187 on: September 17, 2013, 05:31:46 PM »

______________

:-(
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sirboomalot

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Re: The Nomads (0.8.1)
« Reply #188 on: September 17, 2013, 07:50:51 PM »

____________  :-\
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etherealblade

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Re: The Nomads (0.8.1)
« Reply #189 on: September 20, 2013, 01:19:16 AM »

____but the Gila Monster is stronger now rite? I'm tired of using this really unique and beautifully designed faction as a punching bag...  :'(

er...more like money and xp farms.  ::)
« Last Edit: September 20, 2013, 01:20:54 AM by etherealblade »
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Trylobot

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Re: The Nomads (0.8.1)
« Reply #190 on: September 28, 2013, 08:35:37 PM »

I am not finished with the data or script changes yet, but I thought I'd share the final version of the Oasis with you all. The next downloadable version of The Nomads is coming soon!

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« Last Edit: October 07, 2013, 11:26:23 AM by Trylobot »
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Uomoz

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Re: The Nomads (0.8.1)
« Reply #191 on: September 28, 2013, 08:39:38 PM »

OMG.
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etherealblade

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Re: The Nomads (0.8.1)
« Reply #192 on: September 28, 2013, 09:24:02 PM »

OMG :o :o :o :o .....*Then there's silence once more___________________________________________________________________________ _________________________________________________________
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MShadowy

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Re: The Nomads (0.8.1)
« Reply #193 on: September 28, 2013, 09:31:12 PM »

Oh, lovely.  Very nicely done.
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ssthehunter

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Re: The Nomads (0.8.1)
« Reply #194 on: September 28, 2013, 09:39:13 PM »

What. Oh god.
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