Hardware:
CPU: Core i7 965 @ 3.2GHz
Memory: 12GB
Motherboard: Asus P6T Deluxe (SATA 3Gb maximum)
GPU: GeForce GTX 570
Drive 1 (SSD): Samsung 850 EVO 256GB SSD
Drive 2 (Newer HDD): WD Blue 1TB (64MB cache, 7200 spin speed, NCQ)
Drive 3 (Older HDD): Seagate 7200.7 160GB (8MB cache, 7200 spin speed, NCQ, SATA 1.5Gb)
No defragmentation was run on the hard drives after Starsector was copied to them, but they were both > 80% free. Fragmentation is unlikely to be a concern.
Operating system: Windows 10 Home 64 bit
StarSector Setup:
Version: 0.72
JVM: 1.8.0_111 64 bit (Yes, I know Java 7 is the recommended version, but this has been stable for me so far)
XMS: 8192m
XMX: 8192m
Script caching: Tried with True (cache already compiled), and False (cache deleted), but made no difference.
Mod folder has 14,582 files, 1,932 folders, and 513MB in size
Mod list:
Spoiler
StarSector+
Dynasector
AI Battles
Autonomous Ships
Autosave
Blackrock Driveyards
Combat Chatter
Common Radar
Console Commands
Dassault-Mikoyan Engineering
Diable Avionics
ElizaLib
Interstellar Imperium
Junk Pirates / ASP / PACK
LazyLib
Metelson Industries
Nexelerin
Portrait Pack
Practice Targets
Save Transfer
Scy Nation
Shadowyards
Ship/Weapon Pack
Simulator Overhaul
Steiner Foundation
The Knights Templar
The Mayorate
Tiandong Heavy Industries
Torchships
TwigLib
Underworld
Upgraded Rotary Weapons
Version Checker
Audio Plus
GraphicsLib
Lightshow for SS+
Test setup:
- Restart Windows. (This step is important to clear Windows' in-memory cache of recently used program files)
- Wait until CPU / HDD has settled down.
- Launch StarSector from drive selected for the test.
- Timing is taken from pressing "Play Starsector" in the launcher to the appearance of the main menu.
- One test per set per drive (all I had time for really)
Results:
- Drive 1 (SSD): 1m 30s
- Drive 2 (Newer HDD): 1m 35s
- Drive 3 (Older HDD): 2m 10s