SS 2.0! Thanks Alex
(Oh, hey, look who's around!
Please note, just because starsector has 2d graphics and non-newtonian mechanics doesn't mean it isn't a simulation
Yeah, totally agree. My point is that in part because of these, it's more abstracted. Most games are a simulation, right? Set up the rules, and then watch it go.
(In retrospect, the distinction you're making seems possibly more about real-time vs turn-based rather than simulation vs not.)
For example all the pre/post combat dialogue box options and what their effects are on CR etc aren't so intuitive, or at least I can never keep them straight.
Yeah, that's fair - although iirc as of the last release, those options have been drastically simplified.
No chance of having cautious officers maybe only go up to stable or aggressive and not full reckless? I hate the thought of my light support frigates throwing themselves into the fire just because I want my battleships to go in for the steamroll
In that situation, you'd probably want to order them to retreat first. Or put reckless officers on the battleships. Neither option offers fine-grained control, but then again that's not exactly the goal here.