Decoys: (if it has light in its title its normally and its the smallest ships on the battlefield its normally a good choice - eg. a light cruiser is dead vs 15 frigates if the AI is pilotting) (cautious or timid pilots only)
(frigates) Wolfs, Undines, Tempests, nautilus, hecate, mantis, locust, omen (undines almost never die)
(destroyers) Arachne, Vertex, Medusa could probably manage but thats a waste of a good medusa
(cruisers?) falcon maybe?
(requires hardened subsystems, max capacitors, at least 1000rng weapon, lots of PD (and preferably autonomous ships so it can auto retreat)
(most vulnerable to ships faster than them (so engines is also a good hullmod if u have the OP) and large volleys of fast missiles (clarent and trebuchette basically)
(2 or 3 at most deployed at a time .... but their peak time is always lower than the fleets invilved so having 4-6 to deploy extra when they retreat is recommended)
Line Ships: (if it has heavy in its title its normally a good bet) Legionary, Scorpion (love these 2) Apogee, enforcer, Eagle, Archon, Beholder, Clade, Stenos (if ur only fighting frigates mules can normally manage .....)
steady pilots best, cautious are ok
(requires Flux efficient weapons - 700-ish range is normally ok but higher range is obviously nice, high maneuverability, heavy armour, hardened shields, bulkheads etc if u really feel like it, hardened subsystems is also a plus (if u deploy destroyers vs. cruisers like i do))
(vulnerable to being surrounded - hence why u assign him a butt buddy)
2 pairs deployed ... 3 at a push ..... if u need more than 3 pairs, ur ships arent big enough
Playerships: that would be personal choice ...... scarab, medusa, desdinova, phase ships, sunder, aurora, etc are common choices
(if u need an escort to make ur life easier, ur wingman will also need 1 of these ....... line ships are 2 slow to keep up and decoys well .... shatter)
each of the decoys will pull off a bunch of the faster ships (by pressuring the control points) preventing ur line ships from being encircled
ur line ships will change the big groups of enemy ships from balls of death that are tough to crack into pretty little lines for u to eat like packman
(and hopefully stay between the enemies and ur support ships >.<)
then u move in from opposite ur line ships (and when u overload them (and ur missiles are already finished) if they run away to stop u shooting them they run into the line ships and poof) (which is why they are called anvils - they hold things still while u smash them)