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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] Rebalanced Pilums 2.0  (Read 101617 times)

Arcagnello

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Re: [0.9a] Rebalanced Pilums V1.3
« Reply #30 on: October 08, 2020, 11:11:56 AM »

I appreciate the meme, but could you please put it in a spoiler?

The mod still works for me. Maybe you have another mod active that is overriding it?

Will try to download the mod once more then, thanks for the heads up!

I'm also editing the above post of mine right now.
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

SafariJohn

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Re: [0.95a] Rebalanced Pilums 2.0
« Reply #31 on: March 28, 2021, 03:40:58 PM »

Updated to 0.95a! Download in the OP

Reduced Pilum's agility even further to better balance skill and ECCM effects. They got a little too accurate previously.

EDIT: missed a comma in the mod_info.json, please redownload
« Last Edit: March 28, 2021, 04:57:28 PM by SafariJohn »
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Legendsmith

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Re: [0.95a] Rebalanced Pilums 2.0
« Reply #32 on: November 19, 2021, 12:25:26 AM »

Is reducing their agility really that necessary? Those skills are supposed to make missiles quite scary.
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SafariJohn

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Re: [0.95a] Rebalanced Pilums 2.0
« Reply #33 on: November 19, 2021, 05:32:50 PM »

Would a fleet with infinite Harpoons be scary?

That is what these Pilums become with skills and ECCM if their agility isn't low enough. As it is, they still come close.
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