The last time I played this game all you could do was fly around one system and kill pirates.
I see a lot has changed, but now I'm lost on what to do.
Trade: How can you tell if a trade will be profitable before hand?
There seems to be information overload on the market/station screens, but not enough of it is being calculated for the player. Like supply costs for the trip+purchase price+sell price.
This should all be condensed and easily digested by a new player without them having to calculate it all by themselves, if it is I'm missing it entirely.
System Flight/Map: There is virtually no information given here *still on anything in the system. Fleets just show icons w/ no information, planets/stations don't display mouse-over information etc.
There is no way for a new player to tell what the ship icons are, or if they can safely engage them or not without trial and error. No way for a player to tell what's being sold/available at a location without landing there. Hell you can't even tell what these locations are called without navigating towards them first.
The new event system is nice, but again without all the above being easier to digest it's wasted on me, I have no idea where to quickly buy things cheaply and jump on a trade event, or if my current fleet will be strong enough to hunt down a bounty.
I enjoy the complexity this game is striving for, but all the information needs to be simplified for the players. More information where there is none, and simplified information where there is too much.
My 2 cents on the current state of the game, hopefully none of this will be an issue in the future.
If any of this sounds overly negative, I apologize, because I think this game will be the best of it's kind when it's finally done, but in it's current state the learning curve is out of balance.