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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Fuel Siphoning v1.1.4 - Convert supplies to fuel at nebulae  (Read 54840 times)

iW1ndowL1cker

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #30 on: January 29, 2020, 04:27:50 PM »

So I am having a problem with the mod, I installed it in my mod folder and everything starts up fine and the "ability" shows up in my bar, but it never changes from "you need to be in a nebula" even though I've gone through multiple ones. I am sure this is something simple.
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Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #31 on: January 29, 2020, 06:36:38 PM »

Hey, thanks for letting me know about this problem and welcome to the forum! The mod detects whether or not you're in a nebula by checking for the "Nebula" status effect, so my best guess is that the effect is altered by another mod you're using. Are you using any mods that might do something like that? Does the status effect look like this while you're in a nebula?

PreConceptor

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #32 on: January 29, 2020, 06:42:25 PM »

Great mod, love it. Any chance that an option could be added to require a Syncrotron Core in cargo to convert at full efficiency (or alternatively give a bonus to efficiency) similarly to the Supply Forging mod?
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Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #33 on: January 30, 2020, 04:02:54 PM »

Yeah, there's a chance, but I'll have to think on it. I really like what Techpriest did with nanoforges and supply forging, but I think it might not work out as well in this case because the conversion ratio for fuel siphoning is more sensitive (since both resources involved are vital). A moderate bonus might work. I'm not too keen on encouraging players to clutter their inventories for the sake of a bonus, either. To be fair it's not a lot of clutter and it's fairly unavoidable, but it does seem a bit sloppy. I think I might hold off until the next release of Starsector to decide whether or not to add a feature like that, since I suspect things might change about how items like nanoforges and synchrotron cores work.

J.BEAR

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #34 on: March 23, 2020, 02:15:25 PM »

hi Sundog

love this small utility mod
i have a request... could you put an entry in OPTIONS.ini that allow me to use Heavy Machinery instead of Supplies to siphon fuel?
i imagine that you'd jury rig some heavy machinery to be dragged outside of your ship for this task, it gets damaged and needs replacement after a while from all the particle and micro asteroid bombardment.

(also im almost stranded on the edge of the map running low on supplies... i'd rather take apart the heavy machinery lying around for spare parts)

thanks dawg
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Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #35 on: March 25, 2020, 03:48:01 PM »

Hey, glad you like the mod, and welcome to the forum! I'll take a look to see how complicated it would be to make the consumed resource configurable. I don't foresee any issues, but you never know, so no promises!

J.BEAR

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #36 on: March 25, 2020, 10:43:08 PM »

I'll take a look to see how complicated it would be to make the consumed resource configurable.

or just an alternative version download so you don't have to make it configurable, whichever is simplest
thanks man ;D
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Icosidodecahedron

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #37 on: May 11, 2020, 08:20:13 PM »

Excellent mod, Sundog. I was skeptical when you first implemented it to work off of stars, because I didn't really dig the idea of equipping my whole fleet with Solar Shielding, but now I really, really enjoy the idea of having nebulae clouds being actually useful and not just "space mud". Tons of hydrogen and other frozen gases being left to waste, until now ;)

I was wondering if you would be willing to implement a conversion bonus for having a Synchrotron Core in your inventory (as in +50% or 100% more fuel per supply), similar to how Techpriest put in a bonus for having a corrupted or pristine nanoforge in Supply Forging. I just always find myself having more nanoforges and synchrotron cores than I need for my colonies, and if it works on a planet, why not on a space ship? If that's too cheaty or easy, you could try making a hullmod requirement for the bonus, by having a Phaeton, Prometheus, or any other tanker the size of a destroyer or bigger "house" the core in its hull, in exchange for more maintenance, larger crew requirement, or smaller fuel storage. That'll require mod detection and many more functions written though, so it's kind of a big hurdle.

These are all just suggestions of course, I'm not expecting anything. I would try writing something like this, but god do I hate Java, I can't even follow the modding tutorials posted on this forum on how to set up the JDK and library tailored for Starsector. I'm probably just dumb.
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Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #38 on: May 13, 2020, 01:47:51 AM »

Hey, thanks for the feedback! And, yeah, I've been very happy with the switch from red giants to nebulae.

Someone else requested Synchrotron Core interaction at one point. In fact, let me quote my response to them:
Yeah, there's a chance, but I'll have to think on it. I really like what Techpriest did with nanoforges and supply forging, but I think it might not work out as well in this case because the conversion ratio for fuel siphoning is more sensitive (since both resources involved are vital). A moderate bonus might work. I'm not too keen on encouraging players to clutter their inventories for the sake of a bonus, either. To be fair it's not a lot of clutter and it's fairly unavoidable, but it does seem a bit sloppy. I think I might hold off until the next release of Starsector to decide whether or not to add a feature like that, since I suspect things might change about how items like nanoforges and synchrotron cores work.
So it's not out of the question, but it's likely not something I'll add until later, if I decide to at all. You're absolutely right about the overabundance of nanoforges and synchrotron cores though. Hopefully that will improve with the next release of Starsector.

I would try writing something like this, but god do I hate Java, I can't even follow the modding tutorials posted on this forum on how to set up the JDK and library tailored for Starsector. I'm probably just dumb.
Eh, I've been doing stuff like this for over 15 years and I still sometimes struggle to set up build environments and wrap my head around bugs. Having an affinity for programming helps a lot, but I really think it's more about stubbornness and persistence (not to mention sufficient spare time).

Icosidodecahedron

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #39 on: May 13, 2020, 07:32:02 PM »

Someone else requested Synchrotron Core interaction at one point.
Yeah, I just saw that post as I was scrolling down. Feel like a clown right now for not reading through the thread entirely, but I'm glad someone had the same idea.
Eh, I've been doing stuff like this for over 15 years and I still sometimes struggle to set up build environments and wrap my head around bugs. Having an affinity for programming helps a lot, but I really think it's more about stubbornness and persistence (not to mention sufficient spare time).
Perhaps I will try getting back into it when I have spare time. I've got multiple things to finish, and it has been like that for months.
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Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.3 - Convert supplies to fuel at nebulae
« Reply #40 on: May 13, 2020, 07:48:41 PM »

Yeah, I just saw that post as I was scrolling down. Feel like a clown right now for not reading through the thread entirely, but I'm glad someone had the same idea.
Heh, no worries. Repeated requests are one of the best ways I can gauge demand, and I sure as hell don't expect anyone to read an entire mod thread before making a suggestion.

Perhaps I will try getting back into it when I have spare time. I've got multiple things to finish, and it has been like that for months.
Yeah, I hear ya. There's only so much we can do.

Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.2 - Now more useful!
« Reply #41 on: June 07, 2020, 04:09:17 PM »

Fuel Siphoning 1.1.4

Fixed a problem that will cause Version Checker support to break on 1 June 2020
Fixed mod description still referring to "red giant stars" as the source of fuel rather than nebulae

saya39

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Re: [0.9.1a] Fuel Siphoning v1.1.4 - Convert supplies to fuel at nebulae
« Reply #42 on: July 09, 2020, 09:38:29 AM »

Hey, I realy like this mod you made. It's very cool and useful. May I translate it into Chinese and post it on The fossic which is a Chinese starsector forum?

And here is the address: https://www.fossic.org/
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Sundog

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Re: [0.9.1a] Fuel Siphoning v1.1.4 - Convert supplies to fuel at nebulae
« Reply #43 on: July 09, 2020, 03:36:18 PM »

Please do! And thank you  :)

saya39

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Re: [0.9.1a] Fuel Siphoning v1.1.4 - Convert supplies to fuel at nebulae
« Reply #44 on: July 09, 2020, 06:36:03 PM »

Thanks for the permission! Glad to translate a fantastic mod like this:)
When I finish I'll put the adress here too.

Edit: And here we are https://www.fossic.org/thread-1653-1-1.html
« Last Edit: July 09, 2020, 06:38:46 PM by saya39 »
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