Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Shield Hard Flux (0.7.1a) V0.1  (Read 1062 times)

Ranakastrasz

  • Admiral
  • *****
  • Posts: 702
  • Prince Corwin of Amber
    • View Profile
Shield Hard Flux (0.7.1a) V0.1
« on: December 08, 2015, 05:49:30 PM »

This is a minor combat alteration mod that causes shield upkeep to produce a small amount of hard flux based on the shield's upkeep.
The main intent is to reduce the ability to keep shields running for prolonged periods, whether under attack from beams, or else not under any strain at all.

Raised shields produce 25% of their shield upkeep in hard flux by default. Stabilized shields cut this rate in half. Hard flux dissipation might neutralize this effect.

I mainly made this to give stabilized shields a purpose for existing, and to make shields slightly less of a hard counter for beams.

Code
v0.1, Initial Release


[attachment deleted by admin]
« Last Edit: December 08, 2015, 06:00:52 PM by Ranakastrasz »
Logged
I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire