- True beginner's need to practice their twitch/aiming skills when piloting frigates. The risk/reward for frigate-play is tremendously high and IMO, the hardest learning curve there is. Beginners need to hone their maneuvering and aiming skills in the simulator for awhile until they can reliably take on two frigs at once. Fighting while outnumbered is absolutely necessary to make any sort of profit in the "normal" game so would be #1 on my list.
- Getting officers early and having them grow with you is a huge boon. Ashera more frequently has officers available than Jangala at start but check both. As for what skills to level up, everyone has their opinion. All of the level 5 perks are valuable, though I put an emphasis on flux/vent issues because very early on, you don't have the character skills to offset them. Likewise, top speed is always a plus when you're trying to run down stragglers.
- Never sell a weapon. Store it on the abandoned station on Ashera if you must (it's free) but the return on them is extremely low and needing to buy them can cripple your early gains.
- Hang out near the rings of Barad A/B if you're looking to pick a fight but simply jumping into hyperspace and wandering around the jump points of Corvus usually nets a few big fleet battles or a couple bands of pirates looking for an easy kill. There's a lot more "traffic" in hyperspace so if you can afford the fuel, your best bet for finding targets or being ambushed is by moving around the systems.
- Speaking of ambushes, if you stay with a frigate fleet and put a few points into top-speed (or use SO), very few enemies will be able to catch you as you retreat. Luddic Path are very quick but they're rarely in numbers that should bother you if you're decent with a frigate. Everything else you're going to be more nimble than, unless you're picking fights with Tri-Tach Tempests (never a good idea).
- I usually don't pick up a second ship until I have about 30k in the bank and even then I don't go overboard. By then, I usually have enough weapons stockpiled that I can arm it for free or for little cost.
- Oh, first thing you should do when you start is pick up 10-15 "green" crew. They're cheap and after a few battles, they'll be "regulars" or "veterans." When you do get that second ship eventually, you won't need to buy more experienced crew. After .7, having extra crew doesn't cost you anything and you always use the most experienced anyway. So, having 25% more crew than you need getting XP saves you from having to pay more for them later. Higher CR is always a good thing and it can have a profound impact on your AI fleet.