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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Diable Avionics 2.04 (2019/05/14)  (Read 447236 times)

Death_Silence_66

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #435 on: May 01, 2017, 04:08:58 PM »

The ECM destroyer's ship system causes CTD's when activated
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Tartiflette

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #436 on: May 01, 2017, 04:12:09 PM »

What? I just fixed that!

[edit] Please grab it again, I suspect some repository shenanigans because it work here.
« Last Edit: May 01, 2017, 04:17:35 PM by Tartiflette »
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Aklyon

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #437 on: May 01, 2017, 04:20:25 PM »

Its Wanzer time!

Nanao-kun

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #438 on: May 01, 2017, 04:40:56 PM »

Oh god, that description of the Frost's system.
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Gear

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #439 on: May 01, 2017, 05:06:43 PM »

Hey just wondering but shouldn't the "mining ship" class have the Salvage hullmod instead of the survey hullmod?
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Hussar

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #440 on: May 01, 2017, 05:14:59 PM »

I have noted that Autofit system doesn't... well, work well with wanzers. It constantly try to push in broadswords (most often) instead of all other wanzers unless it's a Raven or Valiant.
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Krelian

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #441 on: May 01, 2017, 05:38:08 PM »

Just came back to try 0.8... and randomly decided to check the mod threads... and and I see this... and I honestly just had a very strong nerdgasm... sorry, had to vent this somewhere.
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AxleMC131

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #442 on: May 01, 2017, 06:42:55 PM »

*Applause*
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adimetro00

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #443 on: May 01, 2017, 08:16:22 PM »

any large missile weapons in this mod?
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Hazard

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #444 on: May 01, 2017, 08:50:32 PM »

Question: is it intentional that Pandemonium still has an in-built Dedicated Targeting Core instead of Integrated Targeting Unit, since the latter now provides 5/10% more range?
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Hussar

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #445 on: May 01, 2017, 08:56:54 PM »

My playthrough in a nutshell so far:
- docks at Sivie
- see's Converted Hangar hullmod on the market
- buys it
- WANZE'UP EVERYTHINNNNNNNG!!!

xD


@Hazard: It probably is. Isn't +50% range for free enough for you?
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Hazard

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #446 on: May 01, 2017, 09:21:09 PM »

@Hazard: It probably is. Isn't +50% range for free enough for you?

Never enough extra range! I want it all!!!
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Hussar

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #447 on: May 01, 2017, 09:50:23 PM »

@Hazard: It probably is. Isn't +50% range for free enough for you?

Never enough extra range! I want it all!!!

Meantime I wanna mount up wanzers onto every ship that can hold the converted hangars + frost wanzer wing. :D
Especially onto ships that have universal bay's/hangars allowing for quicker wanzer replenishment but... No actual bay to mount a wanzer without converted hangar mod. Tartiflette, why u do dis XD

DA changed so much in 0.8. They play so different thanks to the carrier changes. Wanzers are strong and handsome, but nec Hercules contra plures! So I'm loading everything with at least Frost Wanzers, to leave OP for bigger more baddass versions of those at carriers.

All of this makes DA's carrier-borne craft aspect so unique and standing out among other factions (& I love it Tartiflette!).
« Last Edit: May 01, 2017, 10:23:00 PM by Hussar »
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Toxcity

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #448 on: May 01, 2017, 10:17:41 PM »

Small thing, the Calm, Haze, and Vapor all have too many Autofit variants. Doesn't break anything just a bit strange. The Cirrus also has no Autofit variants available.
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Tartiflette

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Re: [0.8a] Diable Avionics 1.8 (01/05/2017)
« Reply #449 on: May 01, 2017, 11:37:32 PM »

I have noted that Autofit system doesn't... well, work well with wanzers. It constantly try to push in broadswords (most often) instead of all other wanzers unless it's a Raven or Valiant.
Un-tick "use better weapons". The broadswords have a higher rating than the Forst because that's what you want on every non-Diable ships unless using specific loadouts.

any large missile weapons in this mod?
Only the built-in micromissile arrays into the Maelstrom, their ships don't have any large missile slot otherwise so they don't need any.

Question: is it intentional that Pandemonium still has an in-built Dedicated Targeting Core instead of Integrated Targeting Unit, since the latter now provides 5/10% more range?
It is. When you get the +15% range from the Advanced Avionics on top things get silly enough I think.

Meantime I wanna mount up wanzers onto every ship that can hold the converted hangars + frost wanzer wing. :D
Especially onto ships that have universal bay's/hangars allowing for quicker wanzer replenishment but... No actual bay to mount a wanzer without converted hangar mod. Tartiflette, why u do dis XD
It only affects the first three losses, so you get an extra opening punch but the longer the battle, the less impact it actually has (and that's when Advance Avionics kicks in!)

Small thing, the Calm, Haze, and Vapor all have too many Autofit variants. Doesn't break anything just a bit strange. The Cirrus also has no Autofit variants available.
That's a mistake, it should have one! Noted thanks.
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