You know what time it is.
This update is almost entirely decorative in nature. (Does that mean I'm out of ideas?? You be the judge.)
First, the biggest sprite reworks: The Basilisk and the Urchin.
Also: The Monster's new fist, repurposed from an ancient (or modern? who can tell) giant stone statue.
The old one was literally the ship in the SS discord server pic. How embarassing!
(also, note that his biceps are now showing over his hands.)
As well: The Mammoth is now woolly, as one would expect of a mammoth, if not a spaceship.
This ugly greebling is still there, underneath the new coat
Also: These snakes now have noses, as was requested by one fellow like a year ago. (The weapons poke out from under them.)
Other sprites have been touched up, but mostly in terms of contrast, edges, little things.
Aside from ship sprites, the cave-sexes have been evened out with 4 new grugette portraits. Neoterra also has a new, panoramic view, and interactions with the Kingdom administrators (commissions, AI cores) have been translated into ungabunga.
And, yes, some minor mechanical changes too.
Full changelog here
- Basilisk, Urchin: Sprite reworks.
- Monster, Mammoth, Queen, Rhino, Quetz, Hatchling: Sprite touchups/additions.
- Basilisk, Urchin: Fixed a bug where the ship would stay in place instead of spinning, and an AI bug that would stop the AI from using its system.
- Carcharos SRM, slingshot bombers: No longer used by pirates.
- AI & physics improved across the board to better account for phase ships.
- Drill Factory, Avalauncher now contribute to mining in Nexerelin.
- Drill Factory now has a primary arming stage, like Squalls.
- 4 new caveladies added to portrait roster.
- More NPC interactions translated into cave-speak.
- Scenic art and more lore added to Neoterra.