17
« on: August 20, 2019, 11:03:34 AM »
I really like the idea of having a fleet capacity similar to fuel and cargo capacity. I think one of the problems I see with late game is the capital ships just completely overshadow all other ship classes so there really is no reason to use anything but them, especially when you factor in that you are limited to the number of combat ships you can have in a fleet. I think bigger ships should cost more "fleet capacity".
A simple way to do it could be something like:
Frigate - 1 FP
Destroyer - 2 FP
Cruiser - 4 FP
Capital ship - 12 FP
However not all ships are created equally. I think an even better way than doing it as a standard cost based on ship size could be to do it in relation to their deployment cost. For example, a Paragon costs 60 pts to deploy in combat while a Conquest costs 40 so a Paragon should be 50% more expensive towards fleet capacity. Ideally this would encourage some fleet diversity and using more frigates and destroyers later in the game instead of just massing capital ships. Additionally, I could see this being a great use of the upcoming 'story point' sink to increase your maximum fleet capacity. Obviously this would just be a soft cap that you could go over at the expense of supplies, and maybe combat readiness maximum. Mothballed ships would not count towards your maximum fleet capacity allowing you to tow home ships that you have salvaged.