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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - PyroFuzz

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Modding / Re: [0.9.1a] Varren Clans - Rise of the Valkyries
« on: September 27, 2019, 06:17:53 AM »
Carrier oriented faction ftw!

Mods / Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« on: September 20, 2019, 06:43:50 PM »
Yay! I can finally dominate multiple dimensions!

I do like the idea of pre/post battle engagements for your ships that aren't suited for the main battle.

Suggestions / Re: More Installable Items
« on: September 13, 2019, 07:33:59 AM »
I am curious to what installable items we could have. +4 ore -2 volatiles, or something like that.

Considering its a mega mod that changes many campaign features you probably can't implement this in an already existing save.

Mods / Re: [0.9.1a] Gates Awakened v1.0.1 (2019-9-12)
« on: September 12, 2019, 07:14:54 PM »
More campaign missions! Yay!  :D

Mods / Re: [0.9.1a] Cari's Minimal UI
« on: September 08, 2019, 12:22:23 PM »
Oh my... Its beautiful...

Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 24, 2019, 05:37:39 PM »
Can we get pictures and descriptions of the weapons too?

Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: August 24, 2019, 05:34:49 PM »
Woah! Thats actually a really interesting idea... rare fighter wings, like IBB ships.  :D

Suggestions / An alternative to repairng D-Mods
« on: August 24, 2019, 05:31:48 PM »
So in the game you repair D-mods by paying a very high amount to return a ship to its original pristine form.

What if you could repair it over a very long period of time for a lower price?
So if you got a D-modded ship that you wished to repair it would go over a series of calculations which would determine how long it would take to repair, 6 months to a couple years.
You would still have to pay a much higher amount then if you had to buy it off the market, but it would be around 2/3 to 1/2 the price.

General Discussion / Re: More dedicated missile ships
« on: August 23, 2019, 08:01:08 PM »
I am curious to how well a pure pilum fleet would survive in a tournament

Mods / Re: [0.9.1a] Grand Sector
« on: August 18, 2019, 01:32:46 AM »
Cool! With all these different map size mods I can only imagine how close we are to a map slider.  :D

General Discussion / Re: Space Jihad
« on: August 10, 2019, 09:03:41 AM »
Nex Agents can sabotage planets, also BY THE POWER OF THE LUDDIC HAMMER

Mods / Re: [0.8.1a] The Knights Templar 0.9.8f
« on: July 16, 2019, 06:49:59 PM »
I don't mind how long. All that tells me is that it will be magnificent. :D

Suggestions / Re: Distant "Pings"
« on: July 16, 2019, 06:46:43 PM »
I would like it if their was a notification on the overworld near me an arrow pointing in that direction would show up, and if i hover over it, it tells me some info.

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