16
Mods / Re: [0.96a] Secrets of the Frontier (Prerelease 13.2) - indev campaign mod
« on: May 07, 2023, 10:06:51 AM »
Hi, all. New version out. It's mostly a compatibility update for Starsector 0.96a, and assorted bugfixes and tweaks built up over the last while.
Changelog below.
Changelog below.
Spoiler
PRERELEASE 0.13.2
- Updated for Starsector 0.96a
- Temporarily disabled GraphicsLib integration while GLib updates
- Dawn and Dust: CGR Apocalypse Waning is now a Retribution, rather than a Prometheus MKII
- Good Hunting: Changed flagship s-mod from EMR to Missile Autoloader
- Cyberwarfare (& Jubilant Tech-Siren): added an aura visual that indicates hacking range and rough cooldown
- Omega are now invulnerable to cyberwarfare (once learned by a cyberwarfare user, they will conserve it for other targets)
- Repose: Integrated Targeting Unit removed as built-in, OP increased to compensate (450 > 475) (this isn't a nerf, it's expanded options)
- Barrow's captained ship is now temporarily unrestorable by standard restoration and Hull Restoration
- Repose & Rampart (PROX) now use vanilla Canister Flak, not a custom version
- Berserker (PROX): added Canister Flak to right-click
- Sentry (PROX): added built-in Missile Autoloader
- Dustkeeper NPC warminds now always pick Gunnery Implants as their first skill
- Reverted Sierra to not be considered integrated into her ship
- Inert Concord ships can now be captained by regular officers (not a good idea, but hey)
- A Memory: changed ISS Athena variant to keep consistency with Nothing Personal (now "Assault" variant)
- Changed NPC-only skills: no longer "deprecated", now "player-only" as well as "npc-only"
- However, it appears there was a vanilla change that prevents skills from being unhidden midgame
- Changed most skill IDs to remove the "_npc" suffix
- Nanite swarm ("Felcesis"): increased maximum FP cap for infested frigates, superfrigates (stronger than Afflictor) are now treated as being 10 FP stronger when picking a ship to infest
- Leviathan's Bane: Hidecracker cryoharpoon now blows straight through fighters
- Fixed Courser's variant showing up in the Brilliant's autofit choices, adjusted variant for new fighterless Brilliant
- Fixed Nightingale/Barrow not losing their extra level and skill if integrated and scuttled
- Fixed Barrow's degraded instance chip not being removed after having him regenerated
- Fixed Barrow's custom chatter personality not being assigned
- Fixed Sierra's "killed Barrow" conversation not triggering
- Fixed inert Concord ships having their CR tooltip become stuck
- Fixed Hypnos causing a crash if it generated with no orbit
- Fixed Cyberwarfare (& Jubilant Tech-Siren) working on ship-system drones (e.g those used by stations)
- Fixed some non-purple text
- Fixed Dustkeeper Proxy packages showing placeholder text instead of nothing
- Updated for Starsector 0.96a
- Temporarily disabled GraphicsLib integration while GLib updates
- Dawn and Dust: CGR Apocalypse Waning is now a Retribution, rather than a Prometheus MKII
- Good Hunting: Changed flagship s-mod from EMR to Missile Autoloader
- Cyberwarfare (& Jubilant Tech-Siren): added an aura visual that indicates hacking range and rough cooldown
- Omega are now invulnerable to cyberwarfare (once learned by a cyberwarfare user, they will conserve it for other targets)
- Repose: Integrated Targeting Unit removed as built-in, OP increased to compensate (450 > 475) (this isn't a nerf, it's expanded options)
- Barrow's captained ship is now temporarily unrestorable by standard restoration and Hull Restoration
- Repose & Rampart (PROX) now use vanilla Canister Flak, not a custom version
- Berserker (PROX): added Canister Flak to right-click
- Sentry (PROX): added built-in Missile Autoloader
- Dustkeeper NPC warminds now always pick Gunnery Implants as their first skill
- Reverted Sierra to not be considered integrated into her ship
- Inert Concord ships can now be captained by regular officers (not a good idea, but hey)
- A Memory: changed ISS Athena variant to keep consistency with Nothing Personal (now "Assault" variant)
- Changed NPC-only skills: no longer "deprecated", now "player-only" as well as "npc-only"
- However, it appears there was a vanilla change that prevents skills from being unhidden midgame
- Changed most skill IDs to remove the "_npc" suffix
- Nanite swarm ("Felcesis"): increased maximum FP cap for infested frigates, superfrigates (stronger than Afflictor) are now treated as being 10 FP stronger when picking a ship to infest
- Leviathan's Bane: Hidecracker cryoharpoon now blows straight through fighters
- Fixed Courser's variant showing up in the Brilliant's autofit choices, adjusted variant for new fighterless Brilliant
- Fixed Nightingale/Barrow not losing their extra level and skill if integrated and scuttled
- Fixed Barrow's degraded instance chip not being removed after having him regenerated
- Fixed Barrow's custom chatter personality not being assigned
- Fixed Sierra's "killed Barrow" conversation not triggering
- Fixed inert Concord ships having their CR tooltip become stuck
- Fixed Hypnos causing a crash if it generated with no orbit
- Fixed Cyberwarfare (& Jubilant Tech-Siren) working on ship-system drones (e.g those used by stations)
- Fixed some non-purple text
- Fixed Dustkeeper Proxy packages showing placeholder text instead of nothing
[close]