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Messages - Takion Kasukedo

Pages: 1 ... 3 4 [5] 6 7 ... 34
61
Suggestions / Expeditions At High Relations.
« on: January 04, 2019, 10:23:03 AM »
Please ignore this post if this has already been validated.

So, as far as I, and possibly others know, expeditions happen regardless of relation, which can be particularly irritating knowing you've done a ton of work to try and increase relations with a faction to see if expeditions will cease, only to find out that expeditions are still underway, due to having more of one commodity than another core-world faction.

Would it be possible in a future release to lower expedition frequency or outright cease any expeditions once relations are high enough? (a good determinate base level for outright ceasing any expeditions from a faction would be 80 - 95, while 50 - 80 would be a good level for reduction of expedition frequency)

62
Mods / Re: :: The Lotus Conglomerate v1.10 :: Intrepid to the grave!!...T_T
« on: December 29, 2018, 12:23:15 PM »
damn these ships look awesome.
is there presidencefor taking over abandoned mods?
yes i know this is a nekro, however the qu asked seems relevant.
also can abandonedtextures beincluded in graphics libs?ielazylib etc? orare theytotallyredundant?

You'd have to ask the author if they're still around and get permission.

Then you'd be able to take over and update it.

63
Bug Reports & Support / Officer Max Limit Surpassed By Cryopod Officers
« on: December 25, 2018, 09:28:51 AM »
So, as the title says, I have surpassed the limit in officers, by finding another officer in a cryopod, in a derelict ship.

I'm unsure if it's an intended feature, but who knows. As far as I know, it may be a bug.

64
Modding / Re: [0.8a] Interstellar Federation Legacy (V 0.5)
« on: December 15, 2018, 04:59:09 PM »
Unsure about that, currently me and stormbringer hold permissions, but we haven't really gotten around to anything just yet. I'll have to contact him, see what ideas he feels like sharing, and i'll see if I could work on the sprites.

Worst-case-scenario for the sprites would be that they have to be kitbashed from Vanilla parts, but vanilla's a beauty anyway.

65
Today I fought a Luddic Pather Station that quite literally vanished during a fight against it. (I'm unaware of any new versions)

Who knew the Pathers could vanish so quickly and quietly due to an armor piece being destroyed by Piranhas and beams...

Jokes aside, this looks to be a moderate, or rather serious bug.

Spoiler
[close]

66
Today I have realised a problem beknownst to any AI that uses maneuverability-based systems, and possibly light ships.

Spoiler
[close]

In this screenshot here, a Tunguska (with a maneuverability system revolving around a burst drive that allows it to move quickly) charges and suicides into a station.

It's not the only thing this type of AI does it to. It will charge anything and absolutely refuses to back off, often overloading itself and quite literally suiciding into capitals, especially anything it has it's ire focused on. This happens with all classes of ships, so long as they have a maneuverability system.

The ships that usually use a burn drive are almost totally safe from doing obscene things like this. It's most indefinitely the maneuvering jet-type ships that have this problem from my experiences.

Please check whatever causes this problem, as i'm completely certain it happens in vanilla as well.

67
Spoiler
1327876 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Hegemony
1331865 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addFighters(BaseSubmarketPlugin.java:323)
   at com.fs.starfarer.api.impl.campaign.submarkets.BaseSubmarketPlugin.addFighters(BaseSubmarketPlugin.java:274)
   at com.fs.starfarer.api.impl.campaign.submarkets.BlackMarketPlugin.updateCargoPreP layerInteraction(BlackMarketPlugin.java:51)
   at com.fs.starfarer.campaign.ui.o0OO.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.coreui.O00o.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.J$5.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCoreInternal(Unknown Source)
   at com.fs.starfarer.ui.newui.U.showCore(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:40)
   at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
This error popped up and showed it's ugly face when I completed a delivery mission and tried to check the market, while an expeditionary force was on it's way to one of my colonies.

68
Bug Reports & Support (modded) / Re: Base Game And Modded Game Carriers
« on: December 05, 2018, 06:41:27 PM »
Alright, well, i'll ask around and see if anything changes this.

I'm quite mid-late way into the playthrough and fully established a colony, if you need more details.

Currently with a capital ship in the fleet and quite a lot of carriers.

69
Bug Reports & Support (modded) / Base Game And Modded Game Carriers
« on: December 05, 2018, 05:23:28 PM »
So, I've noticed a little something going on in my game, and it likely goes for base game as well. If it's a feature, ignore this post.

Carriers in bounty fleets, like deserters and such do not at any circumstances carry any fighters/bombers.

It's all guns, and tough hulls due to an over-abundance of the following, below.

Reinforced Bulkheads
Blast Doors
Hardened Subsystems
Unstable Injector


As I said before, if it's a feature, ignore it, but I would at least like to bring it to your notice, since mods are affected by this too.


as seen here, 3 different instances, the Starblazer being the clearest example. The Mora, at the very least, had fighters/bombers. Extremely rare to see a carrier have any fighters/bombers in a bounty fleet, unless they're built in.

70
Bug Reports & Support / Re: NullPointerException after salvaging debris ...
« on: December 04, 2018, 11:11:55 AM »
I got this bug as I happened to complete a bounty with two Onslaughts.

I managed to salvage both, and then I got this error.

71
Bug Reports & Support (modded) / Re: Strange performance issue
« on: December 03, 2018, 07:13:42 AM »
I turned VSync off in the settings.json and in the NVIDIA Graphics Card options app (wasn't GeForce Experience), GraphicsLib seemed to fix the problem of extreme loading times when I turned off the shaders option in the file.

I have faster load times now which is good, and so far the game runs smooth, even for extended gameplay times past 2 hours. I'll notify if any problems with load times may occur, but VSync most definitely needs to be off at all times for loading to be notably better, especially with GraphicsLib running.

72
Modding Resources / Re: Spiral Arms II - Free Community Sprite Resources
« on: December 03, 2018, 05:55:46 AM »
It's already in the Gladiator Society mod, in-case you didn't know.

Also in SAD, iirc.

73
Bug Reports & Support (modded) / Re: Strange performance issue
« on: December 02, 2018, 05:59:20 PM »
All along the way indeed.

Setting shaders off on GraphicsLib enhances load times by a lot, but I fear adding another faction mod will just increase loading times back to their old selves.

74
Bug Reports & Support (modded) / Re: Strange performance issue
« on: December 02, 2018, 11:12:51 AM »
I seem to have a similar problem, but it's to do with loading the game.

Any time I add a faction mod, the game loads up so slow i'd likely be able to go to sleep, wake up 5 hours later, and it'd still be loading.

Even just the one faction mod does it, and GraphicsLib has the shaders disabled.

75
Mods / Re: [0.8.1a] Autonomous Ships 0.6.1
« on: November 10, 2018, 03:20:29 PM »
Currently on the latest edition, I've been finding an error. This happens on the Legion-Class Capital ship.

Spoiler
475328 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.if.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.OoOO.String.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.OoOO.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.OoOO.String(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


I am aware this mod hasn't ben updated in a long time or any new posts have been made, but i'm unsure of any other ways to contact aside from privately, and don't deem private messages neccesary unless actually neccesary.


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