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« on: January 08, 2013, 11:02:54 AM »
Great mod, really excellent art. If you put your ships in line next to the vanilla fleets I wouldn't know which vessels were official and which were fanmade, it's that good. Really looking forward to future updates. Too bad you had to remove the Lucifer Generator, it looked great in concept.
Some feedback on the ships;
Scarab
As Meatsteak wrote, those two hardpoints at the front of the ship are rather awkward. As suggested, make them into turrets instead, or let the hardpoints have a much more narrow field of fire. Other than that the ship is reasonably balanced.
Mantis
Expensive, although it lives up to its description. Surprisingly effective with a pair of Quill launchers up front. They feel balanced enough.
Gonodactylus
Only ship I sold after a few battles. Stats were nice, but pretty much all of its weapons are located at the side of the ship which made it a tad tricky to engage enemies. The inbuilt missile launcher was a cool feature but it didn't really carry the ship for me. Ship system felt out of place, why put a accelerated ammo feeder on a mining ship? Would prefer a group of drones instead, or maybe the equivalent to a terminator drone.
Serket
One seriously expensive fightercraft. Its armament reflects its cost however so I feel it is at a right place. Phase Cloak makes them tricky to destroy.
Krait
They live up to the name of heavy fighter. A quality > quantity version of the Warthog, but I'm not sure who would win in a duel. Could use a small nerf by boosting its FP from 7 to 8, their firepower is quite outstanding.
Squilla
Best bomber I've seen, and most likely the best in the game now. Could use a nerf to its speed, since combined with its shields it becomes ridiculously effective at killing pretty much everything.
Locust
Never used it, but judging from its stats I'd rather pick a Lasher. Haven't tried it out yet so take that comment with a grain of salt.
Desdinova
Jesus Christ how horrifying, with the correct loadout you can take out pretty much everything aside from capital ships. Costs as much as a Falcon but is instead twice as good. Keep the price and FP but lower the speed.
Nevermore
Can spit forth a blue laser of death. Feels like it's in a good place now. No other comments.
Revenant
Really impressed with this carrier. I like it, alot. It has a good ship system and is well-rounded to suit most tasks as its description implies. Have no complaints about it.
Kurmaraja
Has a real cocktease for description I can tell you that. Once I finally got the chance to pilot it I noticed it was quite... underwhelming to be honest. It's brutally expensive and has odd weapon placements and sizes. One thing I really got annoyed by was the very back of the ship. It feels very inconsistent, you have a ship with a fair amount of ballistic weapons and all of a sudden, two small tiny energy mounts at its rear? Same thing goes with the universal, you have a set of six small mounts running along the top/middle of the ship, and two of them are universal weapon mounts. Once again, it feel inconsistent.
And finally...
Manuevering Jets
Just like Meatsteak wrote, I found myself using this system just to "surf" along the map. I politely disagree that the Nevermore needs it to use the Anti-Matter Lance properly, I did just fine without it. You fight one small battle on the map, press F and W with the correct timing, and slowly glide across the battlefield for the next fight. It looks very out of place when you see a cruiser outrun a Hound. I don't see the point of this ability to be honest. My suggestion is that you give the Nevermore the vanilla M. Jets and give the Scarab and Desdinova something else.
Anyway, those are my thoughts. Might come back with some more.