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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - Jonlissla

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181
General Discussion / Re: Fighters
« on: August 16, 2012, 12:14:09 AM »
Talon: Poor hitter, very poor tanker, fast. Not really worth buying in my opinion. Get Wasps instead.

Considering their cost they perform admirably, and are definately one of my favourite fightercraft. Easy to mass and ridicolously cheap.

Warthog: Very effective against slower ships, but they are too slow to make it back to a carrier - if they run into trouble they will die. Not bad as escorts to a cruiser... but not even close to 10 OP worth - buy another destroyer. Takes huge amounts of supplies to rebuild.

Have to agree with this, no matter how many times I try to field them, I always get mediocre results due to their speed. Getting two extra frigates or a destroyer is much more effective.

182
General Discussion / Re: I did finish the Campagne again.
« on: August 14, 2012, 10:06:22 AM »
Turns out 27 talon wings kill things rather fast XD

Talons are surprisingly effective for their cost, same thing with Hounds. Real shame many tend to underestimate them.

183
General Discussion / Re: I did finish the Campagne again.
« on: August 14, 2012, 05:52:57 AM »
What to do know? exept Mods.

One Condor, the rest, Talons.

FINAL DESTINATION.

184
Mods / Re: BattleFarer Forever
« on: August 13, 2012, 09:24:17 AM »
All sprites were done either by SilverWingedSeraph, or members of the battleships forever community, hence the name hehe, I just make it work here, kind of like a homage to BSF :)

I presume you asked for permission to use their sprites? Would be a good thing to add in order to avoid any complications.

185
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 11, 2012, 08:09:42 AM »
It's tiny, super manueverable, and is capable of throwing the Force at people. Who needs shields?
I have to admit that under player control and some aug'd engines, the super tight controls mean that it's hard as hell to hit. Hard enough in fact I'm unsure whether the shield hit will hurt it overly

Just took a second look at it and noticed it had 0.4 absorb ratio on its shields. This combined with its speed is problably the reason for the nerf. Problably not be a major nerf either, most likely a smaller adjust.

186
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 11, 2012, 05:42:25 AM »
  • Omen: reduced shield efficiency somewhat, increased shield upkeep

May I ask for the reasoning behind this? I never got the impression that the Omen was that much of a beast, although it was a great anti-fighter frigate.

187
Mods / Re: (0.53a) Shadowyards Heavy Industries v0.3.2
« on: August 11, 2012, 12:57:43 AM »
Design looks great.

I have to say that I thought the colour scheme was a bit ugly when I first saw your work, but after playing for a while now I think it fits perfectly well. Good job, really looking forward to the next update.

188
Announcements / Re: Starfarer 0.53.1a (In Development) Patch Notes
« on: August 09, 2012, 11:08:04 AM »
  • Added "Elite" Enforcer variant. Shows up in the Hegemony SDF.

Nice, what loadout does it have?

Quote
Balance:
  • Hyperion: increased fleet point cost to 15 (from 8 )

I have to admit that the Hyperion was a bit strong, but 15 points? That's quite the increase.

189
General Discussion / Re: Usefull Buffalo MK-II builds!
« on: August 05, 2012, 03:04:54 PM »
- Talon Wing
- Piranha Wing

How does it fare against Broadswords and other fighters? I'm really curious about the build you're using, will try it out later once I get the time.

190
Look,as was with the tachyon lance, the hyperion will be EXTREMELY RARE so please stop complaining.

No excuse, the game should be balanced throughout the entire game. As it is now, the Hyperion is a bit too much, just like the Tachyon Lance was in the previous versions.

191
Announcements / Re: Starfarer 0.53a (Released) Patch Notes
« on: August 04, 2012, 06:50:52 AM »
Plus the Hound's rather pathetic already, it's not a good basis on whether a ship is overpowered :P

Contrary to popular belief, the Hound performs admirably well for its cost. It's fast, cheap, has good cargospace, is manueverable and armed with a medium ballistic slot. Add in the AI update and it's fully capable of handling itself against most early threats and live to tell the tale.

192
General Discussion / Re: Underpowered Ships
« on: July 29, 2012, 04:16:26 AM »
Right now they are not supposed to be balanced, and certainly not supposed to be bought by the player, they are kind of designed to be captured and sold, for a decent amount of coin, as there are no combat free methods of generating income.

No, it's not "designed" to be dead weight and sold off at the nearest station. It's an underpowered and useless mess of a ship with an expensive pricetag on it. If the community itself treat the ship as a joke because of how bad it is, then something is kind of wrong.

Right now, using your analogy, its the price of a main battle tank except with the usefulness of a homemade battle segway.

This.

Seriously, just this. I can accept its bad stats as long as the price reflects that, but it doesn't. Therefore, the ship is broken and unbalanced.

193
General Discussion / Re: Underpowered Ships
« on: July 28, 2012, 10:40:46 AM »
Is it so damn difficult to understand that IT IS SUPPOSED TO SUCK! It is a pile of rubble some crafty pirates threw together! It's not supposed to be any good!

The Buffalo is underpowered not just because it has bad stats, but because it is also overly expensive and is in no way worth its cost. You're better off selling it at the nearest station since it's basically dead weight. Why have a ship in the game nobody in their right mind is going to use?

Quote
If everything was so balanced that they all had equal power, the game would be incredibly bland.

Talons for example are the weakest fighters in the game, but they are dirt cheap, use little supplies and are all over the place. Their stats become reflected upon their price and availability. Thus they are balanced. The Buffalo on the other hand...


194
General Discussion / Re: Underpowered Ships
« on: July 28, 2012, 10:03:30 AM »
Buffalo's supposed to be the joke, giving it a boost would only detract from that "prestigious" title

No, it's not supposed to be a joke.

Personally I don't think it should be in the game. It has no role, no purpose, no value at all. It's overpriced, vulnerable, slow, pathetic stats, has awkward weapon slots and even the upcoming ship systems will most likely not help it much.

It needs a buff. The ship is so bad, it physically hurts me to see it.

The Hammerhead is like the Vigilance and other midline ships - meant to be deployed with support and be versatile both in and out of combat. None of the other destroyers have the out of combat versatility - in cargo, hangar, crew. I love it in combat already and am looking forward to the system.

I do agree with this. The Hammerhead has a mix between a little bit of this and a little bit of that. A Jack-of-all-trades so to speak.


195
General Discussion / Re: Changing ships before battle.
« on: June 29, 2012, 12:04:13 PM »
I have been playing this game for a while now and i still dont know how to change my flagship before battle starts

You can change it in the fleet screen during travel, or while ingame, you can select a ship and then choose Transfer Command or something like that.

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