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Modding / Re: [0.9.1a] Player Faction Flag Pack v1.0
« on: August 27, 2019, 11:55:11 AM »
Nice.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Nobody's forcing me to... but nobody's protecting me from my work being uploaded to Steam without my control or consent, either, which is why I'd put it up myself;On the contrary, Steam takes action against people uploading stuff that isn't theirs, you can just report it and they'll remove it (and maybe even smack the mod thief behind he ears).
(This is all assuming Alex decides to give a hypothetical Steam version of Starsector Workshop support. He might not.)True, but that would frankly be a shame since the game has already a pretty solid mod integration (remember that just because a game has a workshop it doesn't mean you are forced to use it or that you can't just put your files in there like you use to.
I've cut back on offering support a lot for just that reason. It's not worth it; I have a FAQ, people who don't read the FAQ can read it and see if they still have a question or go swivel. I've made my peace and plans for whatever does or doesn't happen around Steam years ago; what I want and what the least irritating practical course of action is are very different.I know the feel, but frankly it's more a general user thing than just a workshop thing, people just don't take 2 second to read, or just THINK some times and rather ask questions first.
Funny how it's always some newbie with no modding experience telling us it's super easy, isn't it?Ho yeah.
Steam workshop auto updates mods, due to the fact that most mod updates breaks saves. This means the workshop is 100% incompatible with SS and would actively trash the game and cause never-ending rage.Wot?!
Mods are now hosted on Nexus, making the workshop unneeded.Yeah... just like putting the game on steam is "unneeded" since it's already hosted here, right?
If you are thinking about Steam Workshop, then forget it. Workshop would not work well with SS dues to how most mod updates break saves. Not to mention many modders have expressed concern over the "rights to use" stuff with Steam. .Not breaking saves was never a condition to be on the steam workshop, and the "right to use" thing only comes from devs and publisher trying to push strange lua on modders, steam don't check nor care about what you put there.
Steam exposure is not even for what I'm arguing for in this thread. It's mainly the fact that people are already becoming more and more interested in the game but the purchase method is turning people off. Ergo, the current stance is hampering the game's growth.Hmm... possible yeah. The thing looks awful, but it's still really easy to use tho and if someone is really interested I don't think the thing is bad enough to turn them off.
I don't follow. The "PR stuff" would be just business as usual. Alex is already a lot more communicative than most gamedevs on Steam.It's a question of scale. Communicating with a small group of people dedicated enough to find them off platform is way easier than having to deal with the MASSIVE tide of (moronic) people you can have on steam.