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Topics - DeathSG

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1
Suggestions / Test out a ship varient in codex
« on: September 27, 2012, 08:23:56 PM »
its just like what the title implies.

2
Suggestions / More Fleet points
« on: August 11, 2012, 09:29:21 AM »
Its just like the title suggests. I feel that having 100 fleet points/150 fleet points is just not enough. I'm the kind of guy that likes large scale engagements with a variety of ships ranging from cap ships to fighters and 150 fleet points is just not enough! maybe doubling the fleet point cap to 200?

so how do u guys feel about this suggestion?

3
Suggestions / Permanent auto-fire
« on: April 20, 2012, 02:45:58 AM »
its like the title say. It would be really useful to set a weapon group to permanent auto-fire because sometimes i go into battle and forget to activate the auto-fire on my weapon group and my ship gets screwed by missiles as a result. It would be good to set a weapon group to auto-fire in the refit screen so i wont forget to do it mid battle.

4
Modding / Mod compatibility
« on: March 14, 2012, 08:19:34 PM »
I am running lotus and junk pirates but i noticed that only Corvus VI was spawned, the lotus faction was not spawned at all. I'm guessing that this is caused by the sectorgen overriding each other. So is there a way to fix it?

5
Modding / Ship hull wont show in game
« on: March 12, 2012, 04:21:54 AM »
I have made a ship and add it to the game but during battle the ship's hull isnt visible. Only the weapons, engines and shield are visible

6
Bug Reports & Support / getEntityByName()
« on: March 09, 2012, 03:24:16 AM »
hey i would just like to point out that the getEntityByName is not fixed yet.

7
Modding / NULL POINTER EXCEPTION!!!
« on: March 08, 2012, 03:52:16 AM »
is the getEntityByName() fixed because its giving me a null pointer exception when i try to use in in the Corvus.java file i created.
can someone help?

8
Modding / Ship design help
« on: February 28, 2012, 10:02:29 PM »


my ship and the weapons are out of sync
so is there a way to fix it?

9
General Discussion / Ship Data help
« on: February 26, 2012, 08:22:44 PM »
Hey i was wondering what the 8/6/5/4% thing in the ship data is for?

10
Mods / DeathSG Minimash V1.3d! Up for grabs!
« on: February 26, 2012, 04:31:37 AM »
Hey guys this is the mod pack which includes Nomads,Junk Pirates,gun runners,Starfarer Extended mods!
The nomad and Starfarer Extended ships are sold at the Gun Runners Orbital Station.

GUYS WE WON'T BE ADDING ANYMORE MODS INTO THIS MINIMASH! because theres just too many things in there 4 mods and additional stuff in here. Also there are like 8-9 factions in game, 2 of which have no planet to call home. I would personally love to add more mods in here but i don't want it to be to cluttered. Sorry!

Heres the download link!

V1.1a
compatible with 0.51a!:
http://www.mediafire.com/?yljl2vxg7gb7gjf

V1.2a
included weapons pack 0.15, more ships, ALIENS:
http://www.mediafire.com/?hxair9rliy8ed21

V1.3c:
Minimash and more weapons is seperated:
To run minimash more weapons is required!
More weapons included in the download file!
http://www.mediafire.com/?za13ndvbc35ptaq

V.13d & weapon_pack V0.16:
Minimash weapon bug fix:
http://www.mediafire.com/?74bui7ybsdcpszs


Coming up:
more ships
more balance
possibly a new alien race with a huge ass capital ship(boss)

All credits goes to the mod creators!
Thanks to medikohl for helping me design the ships
Thank you Wriath and Uomoz for helping me out!

PS i modded the ships abit so if there are any balance issues in this mod pack put it here and not on the base mod's thread
PPS Comments are welcome be it constructive feedback or plain rude ones.

THANKS GUYS!

Edit This is DeathSG and i'm sad to say that i'm unable to continue expanding the mod because i really dont have the time. So i'm putting the minimash up for grabs for whoever that wants to help to keep it going! And once again i'm terribly sorry!

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