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Messages - exelsiar

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1
Modding / Re: [0.9.1a] Missing ships mod
« on: November 16, 2019, 02:07:26 PM »
Thank you for the update, hopefully will get to test it soon :3

Oops forgot to follow up on this, building Nagato works just fine now :) The 200 cost is damn steep, so only really usable with really large battle size settings.

2
Modding / Re: [0.9.1a] Missing ships mod
« on: November 12, 2019, 07:38:41 AM »
Thank you for the update, hopefully will get to test it soon :3

3
Modding / Re: [0.9.1a] Missing ships mod
« on: November 10, 2019, 06:27:49 PM »
Hi, I'm trying to build the Nagato, but every time I reach the needed 10million production, it just resets and doesn't give me the ship. Any idea why this is happening?

4
Heh I went a step further and started a new game to test it, everythings working perfectly now. Thanks :D

5
Hi just installed the update, and imediatly noticed the story tellers are showing up on my worlds now. Great! Except I have both types of story teller completely disabled via the setting files.
So you have these lines in your settings file?
Quote
   "famousFlagshipBarEventChance":0.0,
   "famousDerelictBarEventChance":0.0,
Are you using ruthless sector? If so, starship legends will use RUTHLESS_STARSHIP_LEGENDS_OPTIONS.ini instead of STARSHIP_LEGENDS_OPTIONS.ini.
Stroytellers that were there previously would also still be there after changing those settings (at least until the event expires).
Another possibility is that an error is occurring while starship legends tries to read your options file. An error message should show up in-game if that's the case, but if not then the error should still show up in the log.
After re-checking the code it looks like those settings should be working as intended, but I added an extra check just in case.

I was not aware of those lines, I was using:
"allowFamousFlagshipBarEvent":false,
"allowFamousDerelictBarEvent":false,
from the sun_sl folder

Have changed the ones you mentioned, still getting them.
Though I would have expected the lines I mentioned to have worked.

6
Hi just installed the update, and imediatly noticed the story tellers are showing up on my worlds now. Great! Except I have both types of story teller completely disabled via the setting files.

7
Mods / Re: [0.9.1a] Commissioned Crews 1.3
« on: October 15, 2019, 11:19:10 PM »
I'm seeing an oddity happen. The commision bonus is being applied to ships when I inspect any planet, including uninhabited ones.

8
Ahah, thanks for the quick hotfix :D All is working fine now.

9
@Sundog damn that was a quick addition, thank yee kindly. The new setting has definitely helped (that or I'm miss judging it), but I still get some pop up for random ships. The xp gains for them seem to be from when they repair themselves, as their all freshly captured ships.

10
@Sundog Thank you sir, look forward to when it's ready ^_^

11
Hi, loving the mod, and like the new update. Only 1 issue thats bugging me. The notifications on the left of the screen about civilian bonus's is really anoying, is there a way to turn that feature off?

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