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Suggestions / Re: Change Harbinger's System to a Movement Disruption
« on: March 17, 2024, 11:21:01 PM »
This would purely an anti-player griefing ability. AI doesn't significantly rely on precise maneuvering. Player does. AI usually doesn't do the winning move even when one obviously exists and it's perfectly capable of executing it stat-wise.
At the same time rather useless to player as well - I can outmaneuver AI as is, a system that doesn't help me win the flux war (free damage/absorption/dodge otherwise unavoidable shots/etc) isn't good enough. Harbinger (with character skills) is fast enough to not need system to approach any fleeing target. Not fast enough to outmaneuver shields like a phase frigate, but proposed system won't help with this.
Hard to not waste charge of this system too. As player, you'd just bait this system by entering it's range with a safe movement vector, then start doing whatever you were actually intending to. But good luck tracking enemy cooldowns, there is no standard UI for this (maybe there is a mod?). Would be annoying as hell.
At the same time rather useless to player as well - I can outmaneuver AI as is, a system that doesn't help me win the flux war (free damage/absorption/dodge otherwise unavoidable shots/etc) isn't good enough. Harbinger (with character skills) is fast enough to not need system to approach any fleeing target. Not fast enough to outmaneuver shields like a phase frigate, but proposed system won't help with this.
Hard to not waste charge of this system too. As player, you'd just bait this system by entering it's range with a safe movement vector, then start doing whatever you were actually intending to. But good luck tracking enemy cooldowns, there is no standard UI for this (maybe there is a mod?). Would be annoying as hell.