Of Slipstreams and Sensor Ghosts
Technically, the next release was meant to be a “bugfixing and polish” release. It’s true that the skill system update already pushes the boundaries of that, but still, we’ve somehow ended up with some major new features, too, which will be discussed in this post. The short answer to “how did we get here” is “weeeeell, one thing led to another, and before you know it…”
I’d actually like to give a longer answer, too. The first thing I want to say, though, is that this is ok! Ultimately, it’s all stuff that was going to be in the game one way or another (though the specific form would depend on exactly how it happened), so as long as it’s added in a way that lets it fit into the existing mechanics nicely, it’s all good.
I could have held off on adding these until a later release – there’s something to be said for sticking with a plan. But also, I think it’s important to take advantage of inspiration when it strikes – and to occasionally, have some fun!
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