Starfarer Roadmap – What’s Next?
Now that the alpha has been out for a couple of weeks, you might be wondering what new features and changes are coming in the near future.
We’re aiming to release the next version, 0.34a, sometime around the end of this month. The main goals of 0.34a are to add some new content, enable the sharing of mods, and apply some polish/fix bugs.
Content
We’ll be adding a couple of new missions, both to show off some new ships and to even out the difficulty curve. The “medium” difficulty Hornet’s Nest will be re-labeled as hard, with a new, easier mission to take its place. The Onslaught, I’m sad to say, made a sorry showing in the missions that it’s in, due to how it was outfitted – so you can expect to see a mission where it unleashes its full power on you, the unsuspecting player.
Modding
In the 0.34a release, you’ll be able to easily share mods (download and unzip in a directory, then enable which mods you want to run with from the launcher). Mods can contain new missions, weapons, and ships. If you haven’t seen the player-created ships, you might want to check them out – they’re the motivating factor for modding functionality being in this release.
Bugfixing & Polish
Thanks in large part to your reports and feedback, quite a few bugs have been squashed. We’re also making various usability improvements, ranging from the launcher remembering your settings to tweaking the AI and UI.
For a detailed list of the changes that’s already been made, take a look at the live patch notes.
Looking Ahead
Beyond 0.34a, there are two arcs – adding features to combat, and working on the campaign layer (that’s where you travel, build up your fleet/character, etc). It seems important to get a functioning campaign layer implemented soon, so combat improvements will take a back seat. They won’t be completely ignored, though – perhaps a 25%/75% split. (Continued after the break)