Well, I finally beat the combat UI into reasonable shape, and was able to record a full playthrough of one of the earlier (and definitely easier) missions. The fleets are comparatively small, and so is the map, making for faster-paced action.
The mission briefing, to set the mood:
The independent prospector ISS Hamatsu is coming back from a tech mining expedition on a decivilized world. The haul is good, and the Hamatsu’s captain has retained a mercenary ship to provide protection en route to market at the Hegemony worlds.
It turns out the captain’s worries were justified. Coming out of hyperspace for a routine refueling stop in the Corvus system, the ships are attacked by a suspected Cult of Lud task force. The Ludii blame technology for humanty’s ills, and will do anything to prevent the Hamatsu and its high-tech cargo from reaching Hegemony space.
After a brief conference, the captains of the Hamatsu and the mercenary ISS Black Star conclude that a counterattack offers the best chance of success – retreat is not a viable option as the Hamatsu is running low on fuel.
The ISS Black Star is under your command.
This is the first look at a continuous slice of Starfarer gameplay. Enjoy!
A wing of fighters moving into attack formation is quite possibly the most evocative visual in sci-fi. Examples proving this thesis abound – two of the Star Wars movies end with battles that have fighters playing a central role. Or, consider Battlestar Galactica – on the surface, it’s about what it means to be human, and isn’t a great example – but if you dig deeper, it becomes obvious that it’s really all about how cool the human-cylon dogfights are. Star Trek, on the other hand, does not use fighters often, but just imagine how much cooler it would be if it did! Well, we’re not going to make that mistake with Starfarer – rest assured that fighters will be featured prominently. Some lore on the subject:
In the years after the great war, fighters became commonly used throughout the sector. With the decline in industrial capacity, producing a capable military ship was a significant undertaking. Fighters, on the other hand, could be produced cheaply using a coded blueprint at an automated factory.
Now, some basics. Fighter wings are first-class citizens – they’re members of your fleet, like all your other ships. Early in development, fighters were launched from carriers (being weapons, in a sense), but it became clear this limited fighters to being used only in battles that directly involved carriers, and that just wouldn’t do. We’d miss out on all this:
I want to introduce myself. I am Ivaylo, I hail from Eastern Europe and I am responsible for the trailer you see below. Please post many approving comments, otherwise I will be fired. Thank you.
Because I know most of you love to multitask, while you post your comments and watch the trailer, you can continue reading this post!