Starsector 0.9.1a Release
Update (05/20/19): a hotfix for an issue causing no salvage to be generated after some fights and a few other issues is out, please re-download using the links below.
Update (05/17/19): a new release fixing a few relatively minor issues is out, please re-download using the links below.
Starsector version 0.9.1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics.
- Rebalanced colony progression so it’s both not as demanding of constant attention and doesn’t immediately catapult the player into the endgame
- Improvements to ship AI, in particular escort behavior is much better (see here) and carrier survivability is much greater
- Two new capital ships, used by the pirate and Pather factions, and a new pirate skin for the Shrike
- A “randomized start” option
- Various quality-of-life improvments (can set speed-up time to be a toggle, etc)
- Reworked high-end fleet spawning – generates more large ships, and fewer ships overall, instead of just a larger number of ships
- Large fleets can now disengage without being pursued if they can deal enough damage in a pitched battle first, even if they lose it
- Added ambient sound track when visiting a portside bar
- Assorted combat balance tweaks
- Many bugfixes and modding-related improvements
The new version should be save-compatible, although some mods may require a few adjustments to work.
The full patch notes, and the comment thread, areĀ here. You can download the new version here:
(Alternate download links: Windows Mac Linux)
As always, thank you for your support!