public class ShipGhost extends BaseSensorGhost implements Script
BaseSensorGhost.DespawnReason
Modifier and Type | Field and Description |
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protected java.util.Random |
random |
accelMult, creationFailed, despawnInAbyss, despawnOutsideSector, despawnRange, entity, fleeBurnLevel, fleeing, manager, movement, script
Constructor and Description |
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ShipGhost(SensorGhostManager manager,
CampaignFleetAPI fleet) |
Modifier and Type | Method and Description |
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void |
run()
An aribtrary script that can be run by the game engine.
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addBehavior, addInterrupt, advance, clearScript, genDelay, genFloat, genHugeSensorProfile, genInt, genLargeRadius, genLargeSensorProfile, genMediumRadius, genMediumSensorProfile, genSmallRadius, genSmallSensorProfile, genTinyRadius, genVerySmallRadius, getAcceleration, getAccelMult, getCurrBurn, getDespawnRange, getEntity, getMaxBurn, getMovement, getRandom, getScript, initEntity, initEntity, initEntity, isCreationFailed, isDespawnInAbyss, isDespawnOutsideSector, isDone, moveTo, moveTo, placeNearEntity, placeNearPlayer, placeNearPlayer, readResolve, reportDespawning, runWhilePaused, setAccelMult, setCreationFailed, setDespawnInAbyss, setDespawnOutsideSector, setDespawnRange, setLoc, setNumSensorIndicators, setVel
public ShipGhost(SensorGhostManager manager, CampaignFleetAPI fleet)
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