public class RemoraGhost extends BaseSensorGhost
BaseSensorGhost.DespawnReason
accelMult, creationFailed, despawnInAbyss, despawnOutsideSector, despawnRange, entity, fleeBurnLevel, fleeing, manager, movement, script
Constructor and Description |
---|
RemoraGhost(SensorGhostManager manager,
SectorEntityToken target,
float duration) |
RemoraGhost(SensorGhostManager manager,
SectorEntityToken target,
float duration,
Vector2f loc) |
addBehavior, addInterrupt, advance, clearScript, genDelay, genFloat, genHugeSensorProfile, genInt, genLargeRadius, genLargeSensorProfile, genMediumRadius, genMediumSensorProfile, genSmallRadius, genSmallSensorProfile, genTinyRadius, genVerySmallRadius, getAcceleration, getAccelMult, getCurrBurn, getDespawnRange, getEntity, getMaxBurn, getMovement, getRandom, getScript, initEntity, initEntity, initEntity, isCreationFailed, isDespawnInAbyss, isDespawnOutsideSector, isDone, moveTo, moveTo, placeNearEntity, placeNearPlayer, placeNearPlayer, readResolve, reportDespawning, runWhilePaused, setAccelMult, setCreationFailed, setDespawnInAbyss, setDespawnOutsideSector, setDespawnRange, setLoc, setNumSensorIndicators, setVel
public RemoraGhost(SensorGhostManager manager, SectorEntityToken target, float duration)
public RemoraGhost(SensorGhostManager manager, SectorEntityToken target, float duration, Vector2f loc)
Copyright © 2013 Fractal Softworks, LLC. All Rights Reserved.