public class Actor
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
java.util.Map<java.lang.String,java.lang.String> |
actionRemap1 |
java.util.Map<java.lang.String,java.lang.String> |
actionRemap2 |
java.util.Map<java.lang.String,java.lang.Float> |
actionSpeedMult |
AnimAction |
currAction |
float |
facing |
protected float |
freeze |
int |
health |
Vector2f |
loc |
int |
maxHealth |
AnimAction |
nextAction |
java.lang.String |
texId |
Modifier and Type | Method and Description |
---|---|
void |
advance(float amount) |
void |
doAction(java.lang.String action,
boolean forceInterruptCurrent) |
void |
endCurrentAnimation() |
void |
freeze(float sec) |
java.lang.String |
getActionId() |
CharAnimFrame |
getCurrentFrame() |
void |
render(float alphaMult) |
public AnimAction currAction
public AnimAction nextAction
public float facing
public Vector2f loc
public int maxHealth
public int health
public java.lang.String texId
public java.util.Map<java.lang.String,java.lang.String> actionRemap1
public java.util.Map<java.lang.String,java.lang.String> actionRemap2
public java.util.Map<java.lang.String,java.lang.Float> actionSpeedMult
protected float freeze
public java.lang.String getActionId()
public void endCurrentAnimation()
public void freeze(float sec)
public void advance(float amount)
public CharAnimFrame getCurrentFrame()
public void doAction(java.lang.String action, boolean forceInterruptCurrent)
public void render(float alphaMult)
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