public interface FighterLaunchBayAPI
Modifier and Type | Method and Description |
---|---|
float |
getCurrRate() |
float |
getCurrReplacementIntervalDuration() |
int |
getExtraDeploymentLimit() |
int |
getExtraDeployments() |
float |
getExtraDuration() |
int |
getFastReplacements() |
Vector2f |
getLandingLocation(ShipAPI fighter)
Absolute location the fighter should be heading for landing.
|
int |
getNumLost() |
ShipAPI |
getShip() |
float |
getTimeUntilNextReplacement() |
WeaponSlotAPI |
getWeaponSlot() |
FighterWingAPI |
getWing() |
void |
land(ShipAPI fighter)
This removes the fighter from the engine, so its AI methods will stop being called.
|
void |
makeCurrentIntervalFast() |
void |
setCurrRate(float currRate) |
void |
setExtraDeploymentLimit(int extraDeploymentLimit) |
void |
setExtraDeployments(int extraDeployments) |
void |
setExtraDuration(float extraDuration) |
void |
setFastReplacements(int fastReplacements) |
void |
setNumLost(int numLost) |
Vector2f getLandingLocation(ShipAPI fighter)
fighter
- void land(ShipAPI fighter)
fighter
- ShipAPI getShip()
int getFastReplacements()
void setFastReplacements(int fastReplacements)
FighterWingAPI getWing()
void makeCurrentIntervalFast()
int getExtraDeployments()
void setExtraDeployments(int extraDeployments)
int getExtraDeploymentLimit()
void setExtraDeploymentLimit(int extraDeploymentLimit)
float getExtraDuration()
void setExtraDuration(float extraDuration)
int getNumLost()
void setNumLost(int numLost)
WeaponSlotAPI getWeaponSlot()
void setCurrRate(float currRate)
float getCurrRate()
float getCurrReplacementIntervalDuration()
float getTimeUntilNextReplacement()
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