public static interface SpecialItemPlugin.SpecialItemRendererAPI
Modifier and Type | Method and Description |
---|---|
void |
renderBGWithCorners(java.awt.Color bgColor,
float blX,
float blY,
float tlX,
float tlY,
float trX,
float trY,
float brX,
float brY,
float alphaMult,
float glowMult,
boolean additive) |
void |
renderScanlines(SpriteAPI sprite,
float cx,
float cy,
float alphaMult) |
void |
renderScanlinesWithCorners(float blX,
float blY,
float tlX,
float tlY,
float trX,
float trY,
float brX,
float brY,
float alphaMult,
boolean additive) |
void |
renderSchematic(SpriteAPI sprite,
float cx,
float cy,
float alphaMult) |
void |
renderSchematicWithCorners(SpriteAPI sprite,
java.awt.Color color,
float blX,
float blY,
float tlX,
float tlY,
float trX,
float trY,
float brX,
float brY,
float alphaMult) |
void |
renderShipWithCorners(java.lang.String hullOrWingId,
java.awt.Color bgColor,
float blX,
float blY,
float tlX,
float tlY,
float trX,
float trY,
float brX,
float brY,
float alphaMult,
float glowMult,
boolean withSpotlight) |
void |
renderWeaponWithCorners(java.lang.String weaponId,
float blX,
float blY,
float tlX,
float tlY,
float trX,
float trY,
float brX,
float brY,
float alphaMult,
float glowMult,
boolean withSpotlight) |
void renderSchematic(SpriteAPI sprite, float cx, float cy, float alphaMult)
void renderScanlines(SpriteAPI sprite, float cx, float cy, float alphaMult)
void renderScanlinesWithCorners(float blX, float blY, float tlX, float tlY, float trX, float trY, float brX, float brY, float alphaMult, boolean additive)
void renderSchematicWithCorners(SpriteAPI sprite, java.awt.Color color, float blX, float blY, float tlX, float tlY, float trX, float trY, float brX, float brY, float alphaMult)
void renderShipWithCorners(java.lang.String hullOrWingId, java.awt.Color bgColor, float blX, float blY, float tlX, float tlY, float trX, float trY, float brX, float brY, float alphaMult, float glowMult, boolean withSpotlight)
void renderBGWithCorners(java.awt.Color bgColor, float blX, float blY, float tlX, float tlY, float trX, float trY, float brX, float brY, float alphaMult, float glowMult, boolean additive)
void renderWeaponWithCorners(java.lang.String weaponId, float blX, float blY, float tlX, float tlY, float trX, float trY, float brX, float brY, float alphaMult, float glowMult, boolean withSpotlight)
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