Ok, stuff is still undergoing balance testing, and the campaign java code is not fixed yet (it is still crashing), but here is a tentative list of all the ships (frigate and large) with their systems: (note that the dummied out stuff is pretty tentative and I have not bothered to check for balance that heavily yet, since they are often for factions/content/etc that still has yet to be implemented)
Frigates
Proton [Dummied out] - phase teleporter
Pike - flare launcher
Anvil - active flare launcher
Javelin - ammofeed
Marten - burn drive (just don't crash into anything - this is really meant to allow for retreats)
Warhammer - fastmissiles
Amanita [Dummied out] - phase skimmer
Destroyers
Mace - ammofeed
Valk 2 - active flare launcher
Ocelot - Burn drive
Hammer - active flare launcher
Rhino - fortress shield
Cruisers
Perentie [Dummied out] - High energy focus
Hyena - Overdrive (Its functions like a lower-speed burn drive; you can still (sort of) turn (though not well), it toggles, and you can use shields. It generates a small amount of hard flux over time and stops hard flux dissipation though so you can't keep it on forever (But it still lasts a long time) (it also has an even higher flameout chance if you collide with cruisers or capships); basically it's meant to compliment the Hyena's intended purpose of chasing down small ships (or running away from other cruisers & capships). Hyperions still take a ridiculous amount of time to kill, but its doable)
Atlas II - fast missile racks? (good for dumping all your missiles at once in a panic at a pesky onslaught burn-driving its way towards you.)
Phoenix - ammofeed (this can be quite scary...)
Lion - ammofeed (this can also be quite scary)
Panther - high energy focus
Titan - Burn drive (The burndrive work's wonders on the Titan because of the Titan's turret emplacements; unlike the onslaught, overshooting is not a problem at all
)
Wyvera [Mission only] - (
just play the mission where you have to kill one.)
Spoiler
You sure you want to spoil the fun? I put those tags here for a reason...
Spoiler
(It has a capship version of the phase teleporter; longer range, much longer recharge, very, very scary.)
Atlas III - fast missile racks?
Manta - Phase Drive (This system is basically like the Phase skimmer, but has a somewhat shorter distance, 3x the charges (9), and a slower recharge rate; It provides an already fairly nimble capship with even more speed... Note that the charges use up your flux very fast, so be warned...)
Kepler - midline PD drones
Crocodile - maneuvering jets
Lance - fast missile racks (with the right loadout, this one's "oh... cra*BOOM*" factor ranks only second to the Wyvera's...)