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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Autosave v1.2 (released 2022-07-12)  (Read 160300 times)

LazyWizard

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Re: [0.95a] Autosave v1.1c (released 2021-03-26)
« Reply #30 on: July 12, 2022, 05:44:28 AM »

Version 1.2 is up, get it here (mirror). Still requires LazyLib.

Changelog:
Quote
1.2 (July 12, 2022)
=====================
Updated to be compatible with Starsector 0.95.1a
Added the following to saves/common/config/lw_autosave_settings.json.data:
 - "forceSaveAfterMapChange", forces a save after every hyperspace jump
 - "saveAsCopy", if enabled, every autosave creates a new save
Removed autosave_settings.json.default as it was confusing new players
Updated config loading logic to autopopulate any missing entries
Updated autosave to use API's cmdSave() instead of simulating keypresses



Can there be an option to autosave _before_ starting a battle, or going into one? like, if an enemy fleet that is pursuing is like 10 pixels away from your fleet then autosave pre emptively? so its easier to just reload a save and restart a battle which idk how to do any other way.

There's no good way to do this, unfortunately, otherwise I'd have added it in this release. Sorry!
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TheHZDev

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Re: [0.95.1a] Autosave v1.2 (released 2022-07-12)
« Reply #31 on: July 12, 2022, 07:26:17 AM »

Sir, can you allow me to translate this mod into Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much.
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123nick

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Re: [0.95a] Autosave v1.1c (released 2021-03-26)
« Reply #32 on: September 09, 2022, 01:23:53 PM »

Version 1.2 is up, get it here (mirror). Still requires LazyLib.

Changelog:
Quote
1.2 (July 12, 2022)
=====================
Updated to be compatible with Starsector 0.95.1a
Added the following to saves/common/config/lw_autosave_settings.json.data:
 - "forceSaveAfterMapChange", forces a save after every hyperspace jump
 - "saveAsCopy", if enabled, every autosave creates a new save
Removed autosave_settings.json.default as it was confusing new players
Updated config loading logic to autopopulate any missing entries
Updated autosave to use API's cmdSave() instead of simulating keypresses



Can there be an option to autosave _before_ starting a battle, or going into one? like, if an enemy fleet that is pursuing is like 10 pixels away from your fleet then autosave pre emptively? so its easier to just reload a save and restart a battle which idk how to do any other way.

There's no good way to do this, unfortunately, otherwise I'd have added it in this release. Sorry!

Thanks for replying, itd be nice to have but i understand why itd be hard to implement

Could it be possible to have an option to NOT force autosaves if youve already had a forced autosave less than 5 minutes ago (configurable)?
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