Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
1.2b (May 05, 2023)=====================Updated to be compatible with Starsector 0.96a 1.2 (July 12, 2022)=====================Updated to be compatible with Starsector 0.95.1aAdded the following to saves/common/config/lw_autosave_settings.json.data: - "forceSaveAfterMapChange", forces a save after every hyperspace jump - "saveAsCopy", if enabled, every autosave creates a new saveRemoved autosave_settings.json.default as it was confusing new playersUpdated config loading logic to autopopulate any missing entriesUpdated autosave to use API's cmdSave() instead of simulating keypresses 1.1c (March 26, 2021)=======================Updated to be compatible with Starsector 0.95aRenamed generated settings file to saves/common/lw_autosave_settings.json.data(Old settings file will be removed if present) 1.1b (August 28, 2020)========================Moved version file hosting to GitHub 1.1 (November 16, 2018)=========================Updated to be compatible with Starsector 0.9aThis mod now requires LazyLib 2.4b or laterSettings are now stored in saves/common/autosave_settings.json.data - This file will only exist after launching the mod at least once 1.0f (April 21, 2017)=======================Updated to be compatible with Starsector 0.8a 1.0e (March 16, 2017)=======================Switched version file hosting to Bitbucket 1.0d (November 19, 2015)==========================Fixed issue where simulated quicksave key presses weren't always registering 1.0c (November 19, 2015)==========================Updated to be compatible with Starsector 0.7a 1.0b (December 08, 2014)==========================Added "minutesBetweenSubsequentWarnings" setting to autosave_settings.jsonFixed bug where the mod started spamming sector messages after a failed autosave 1.0 (December 08, 2014)=========================Initial release: - By default, warns when you haven't saved in a while, and tells you how many battles and market transactions have occurred since the last save - Player can enable autosaves in autosave_settings.json, can autosave if enough time has passed since the last save, or set it to force a save after every battle or market transaction
1.1 (November 16, 2018)=========================Updated to be compatible with Starsector 0.9aThis mod now requires LazyLib 2.4b or laterSettings are now stored in saves/common/autosave_settings.json.data - This file will only exist after launching the mod at least once
May I repost this on fossic.org? With some strings translated.