Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 7 8 [9] 10

Author Topic: Star Wars Mod Update: v2.04 new guns  (Read 101488 times)

shadeobrady

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #120 on: September 19, 2012, 08:16:42 PM »

How on earth do I purchase these ships? I only ever see normal ships in the bases - even with the stock mod!!
Logged

bluntfang

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #121 on: September 24, 2012, 08:38:16 AM »

To my knowledge you can't.  The only way is by fighting them.  If you go that route you need lots of marines because these buggers have very high crew requirements and difficult boarding actions.
Logged

VikingHaag

  • Commander
  • ***
  • Posts: 146
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #122 on: September 24, 2012, 07:30:57 PM »

Any chance we will ever see the prequel ships?
I really DO WANT my clone-wars refitted Lucrehulk!

http://starwars.wikia.com/wiki/Lucrehulk-class_battleship
Logged

ShadowFox

  • Lieutenant
  • **
  • Posts: 92
  • Deserve Victory
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #123 on: April 07, 2013, 04:36:29 AM »

VikingHaag, I will work on the prequel ships once I have figured out the weapon balancing. I already have the Venator done, and im making 2 version of the mod. One with a balanced number of weapons for slower computers and one with true to cannon numbers of weapons emplacements and as near to accurate placements as i can get. So your post-clone wars Lucrehulk will have a total of 786 weapon emplacements. IN game. and they all will work  :o. i must be crazy
Logged
NEVER assume you know more than your enemy.

Coolrah

  • Lieutenant
  • **
  • Posts: 64
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #124 on: April 25, 2013, 05:43:18 AM »

can't download :(
Logged
Its always a good day to die

sarducardun

  • Commander
  • ***
  • Posts: 120
  • Welcome the angel of death
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #125 on: April 25, 2013, 05:54:13 AM »

I would love to have bases for the campaign before this mod goes total conversion, I'd like to fly the ships you know. Pleeeeeeease?
Logged

ShadowFox

  • Lieutenant
  • **
  • Posts: 92
  • Deserve Victory
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #126 on: April 25, 2013, 05:54:10 PM »

There is a new thread for my version of the mod. By this weekend I will have a download available. I will also include in the download a copy of Console Commands v1.5, courtesy if LazyWizard, so you can add whatever ships you desire to play with. These ships will NOT scale well against vanilla ships, but hey. Whats the fun of having a Star Destroyer fleet if you cant terrorize the locals?

New Thread

Spoiler
[close]
Spoiler
[close]
« Last Edit: April 25, 2013, 06:02:23 PM by Nexus »
Logged
NEVER assume you know more than your enemy.

ShadowFox

  • Lieutenant
  • **
  • Posts: 92
  • Deserve Victory
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #127 on: April 28, 2013, 04:23:39 AM »

Beta Release of the new mod is now live!!!!!!
DOWNLOAD NOW!!
« Last Edit: April 30, 2013, 09:13:17 PM by Nexus »
Logged
NEVER assume you know more than your enemy.

Chronosfear

  • Commander
  • ***
  • Posts: 211
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #128 on: April 28, 2013, 05:32:17 AM »

already found a bug : the starting nebulon B frigate got some OP left ( 73 or so ) ... it´s value is not 1 like the other ships
Logged
Be the change that you wish to see in the world.

My words are backed with nuclear weapons
Gandhi (Civ)

ShadowFox

  • Lieutenant
  • **
  • Posts: 92
  • Deserve Victory
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #129 on: April 28, 2013, 07:56:54 PM »

already found a bug : the starting nebulon B frigate got some OP left ( 73 or so ) ... it´s value is not 1 like the other ships

Fixed. Thank you.
Logged
NEVER assume you know more than your enemy.

ShadowFox

  • Lieutenant
  • **
  • Posts: 92
  • Deserve Victory
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #130 on: April 29, 2013, 05:47:03 PM »

For anyone looking for the continued and updated version of this mod, please go HERE

Any comments, thoughts, insights, ideas, and graphics are welcome.
Logged
NEVER assume you know more than your enemy.

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #131 on: April 29, 2013, 05:53:16 PM »

Where's my credits! ;P
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

ShadowFox

  • Lieutenant
  • **
  • Posts: 92
  • Deserve Victory
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #132 on: April 29, 2013, 07:54:11 PM »

working on it. Only so much I can do at a time. Sorry about that it is by no means intentional.
Logged
NEVER assume you know more than your enemy.

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #133 on: April 29, 2013, 11:46:01 PM »

working on it. Only so much I can do at a time. Sorry about that it is by no means intentional.
Ahaa was only messing friend. Looking forward to such grand battles :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Drano

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: Star Wars Mod Update: v2.04 new guns
« Reply #134 on: October 11, 2021, 02:04:03 AM »

can not download
rapidshare: sever not found
mediafire:starting page from mediafire
can you please fix this

this mod is mega might even be batter than the  Archean Order
Logged
Pages: 1 ... 7 8 [9] 10