# floater text
"deu_systemReady": "D.S. Buffer ready",
"deu_systemActive": "D.S. Buffer activated",
# HUD side text
"deu_statsRestore": "Cooldown: %s seconds",
"deu_statsActive": "Flux dissipation increased for %s seconds",
"deu_statsReady": "Buffer ready",
"cvs_systemRestore": "Ready in %s seconds",
"atd_systemIdle": "Flux above %s; resonance engine disabled",
"atd_systemCharging": "Charging for %s seconds",
"atd_systemActive": "Speed boost active, %s seconds left",
"atd_systemCoolDown": "Cooldown: %s seconds",
# check the highlights on this one, were the month numbers in the original version highlighted? I forget
# anyway I made it give the month names instead of numbers, should also do the same for idle_desc I think
"seekerIntel_init_desc": "After you got some prime parts, you get a encrypted message inviting you and other captains who has prime parts from all factions to a meeting held by a smuggler called 'Dynasty Seeker'. You could exchange other kinds of prime parts, AI cores and blueprints with your prime parts. The whole process is classified but, in a sense, illegal. The meeting would be held in a random market in the sector every January, April, July and November, and last for one month.",
"seekerIntel_idle_desc": "Seeker has disappeared, but will return in month %s.",