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Author Topic: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)  (Read 362447 times)

Takion Kasukedo

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Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
« Reply #270 on: December 11, 2019, 10:38:02 AM »

Encountered an error with the Destitute/Qiongji (Appro-Light+) system.

Spoiler
3492458 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
   at data.shipsystems.scripts.AL_PlagueExpulsionStats.apply(AL_PlagueExpulsionStats.java:47)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.AL.OriMisc
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 10 more
[close]
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

Stitch K

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Immortal Light Fleet error
« Reply #271 on: December 11, 2019, 06:59:41 PM »

Got an error in my save after i spawned an immortal light fleet (doing the Originem quests for prime parts/blueprints). I spawned the fleet/accepted the quest and then immediately saved/quit the game as i had to leave and figured that was a good stopping point.

Discussing in the discord, this appears to be the error relating to the fleet:

Quote
  public void advanceInCampaign(FleetMemberAPI member, float amount) {
        CampaignFleetAPI fleet = member.getFleetData().getFleet();

I've attached the whole log file though. Error starts on line 442347.

[attachment deleted by admin]
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Originem

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Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
« Reply #272 on: December 12, 2019, 10:27:17 AM »

Encountered an error with the Destitute/Qiongji (Appro-Light+) system.

Spoiler
3492458 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
java.lang.NoClassDefFoundError: data/scripts/utils/AL/OriMisc
   at data.shipsystems.scripts.AL_PlagueExpulsionStats.apply(AL_PlagueExpulsionStats.java:47)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.utils.AL.OriMisc
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 10 more
[close]

AL+0.3.4RC1 is not compatible with AL 0.8.0 now.

Got an error in my save after i spawned an immortal light fleet (doing the Originem quests for prime parts/blueprints). I spawned the fleet/accepted the quest and then immediately saved/quit the game as i had to leave and figured that was a good stopping point.

Discussing in the discord, this appears to be the error relating to the fleet:

Quote
  public void advanceInCampaign(FleetMemberAPI member, float amount) {
        CampaignFleetAPI fleet = member.getFleetData().getFleet();

I've attached the whole log file though. Error starts on line 442347.

Tried to fix that problem.
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Lethice

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Re: [0.9.1a] ApproLight v0.8.0-RC2 (2019-12-12)
« Reply #273 on: December 12, 2019, 11:46:11 AM »

Is the new version compatible with saves? Or will it break if i update the mod?
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Namesarehard

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Re: [0.9.1a] ApproLight v0.8.0-RC2 (2019-12-12)
« Reply #274 on: December 12, 2019, 11:55:00 AM »

Is the new version compatible with saves? Or will it break if i update the mod?
just tested it it did not seem to break anything


alliance commissions are still not working right though.
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Stitch K

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Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
« Reply #275 on: December 12, 2019, 02:54:35 PM »


Got an error in my save after i spawned an immortal light fleet (doing the Originem quests for prime parts/blueprints). I spawned the fleet/accepted the quest and then immediately saved/quit the game as i had to leave and figured that was a good stopping point.

Discussing in the discord, this appears to be the error relating to the fleet:

Quote
  public void advanceInCampaign(FleetMemberAPI member, float amount) {
        CampaignFleetAPI fleet = member.getFleetData().getFleet();

I've attached the whole log file though. Error starts on line 442347.

Tried to fix that problem.

Just to clarify, is this an on-going problem that can't be resolved, or are you looking into it?

Just wondering so i know if i should try to hang onto this save or start fresh (since this save won't load with these errors)

Thanks!
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SaiWave

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Re: [0.9.1a] ApproLight v0.8.0-RC2 (2019-12-12)
« Reply #276 on: December 16, 2019, 02:28:48 AM »

i... uh... found a bug
so when I opened up the locked box for the first time, I was disappointed by what it had dropped so I went back to an earlier save that was before I had gotten the keys. I had then realised that the box was already unlocked.

Is there any way to fix this bug?

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Originem

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Re: [0.9.1a] ApproLight v0.8.0-RC1 (2019-12-3)
« Reply #277 on: December 16, 2019, 02:44:41 AM »

Just to clarify, is this an on-going problem that can't be resolved, or are you looking into it?

Just wondering so i know if i should try to hang onto this save or start fresh (since this save won't load with these errors)

Thanks!
I think I have fixed it but I can't confirm. Sorry~

i... uh... found a bug
so when I opened up the locked box for the first time, I was disappointed by what it had dropped so I went back to an earlier save that was before I had gotten the keys. I had then realised that the box was already unlocked.

Is there any way to fix this bug?
Try to restart the game, and I will try to fix it in next update.
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Originem

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Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
« Reply #278 on: December 16, 2019, 05:36:45 AM »

2019/12/16
Updated, it's a hotfix I think, may fix some strange problems.
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Korra

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Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
« Reply #279 on: December 28, 2019, 11:10:07 AM »

Is if possible i just attack and raid these guys planets and take prime blue prints ?
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maxencekisame

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Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
« Reply #280 on: December 30, 2019, 07:26:56 AM »

Bonjour, je tiens d'abord à vous remercier pour ce mod, je m'amuse comme un fou et les vaisseaux sont vraiment jolis. Mais bizarrement lorsque j'attaque la flotte de Fa Ying Cantrell, qui est mise à prix par l'ApproLight, le jeu crashe lorsque je commence à faire avancer mes vaisseaux. C'est la premiere fois que j'attaque une flotte qui possede des vaisseaux de cette faction donc je ne sais pas si le bug concerne que la flotte de la prime ou toutes les flottes. Merci de me venir en aide ;)

[attachment deleted by admin]
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Originem

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Re: [0.9.1a] ApproLight v0.8.0-RC3 (2019-12-16)
« Reply #281 on: December 31, 2019, 04:58:25 AM »

Is if possible i just attack and raid these guys planets and take prime blue prints ?
You could only take prime parts by principle's missions and fighting IL fleets.
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Originem

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Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
« Reply #282 on: January 05, 2020, 06:48:41 PM »

Updated
Code
2020/1/6/0.8.1/RC1
CANNOT guarantee to save compatible
1. Fixed some translation bugs.
2. Now blueprints will be sent to fleet cargo directly after the lock box is opened.
3. New content: "Secret Prime Meeting", which is added if you have prime parts. Go to specific location to find the Dynasty Seeker, use your prime parts to buy other parts/AI cores/blueprints.
4. Decreased the price of prime parts.
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Cyan Leader

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Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
« Reply #283 on: January 06, 2020, 01:03:22 AM »

I've been waiting for Plus to come out as well, I don't want to be that guy but is there an estimation on that?
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Ramdat

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Re: [0.9.1a] ApproLight v0.8.1-RC1 (2020-1-6)
« Reply #284 on: January 06, 2020, 02:18:08 PM »

Could you please add a config option to remove the timer on the markets and Originem meeting?
« Last Edit: January 06, 2020, 02:42:40 PM by Ramdat »
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