Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 8 9 [10] 11 12 ... 28

Author Topic: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)  (Read 362547 times)

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #135 on: July 20, 2016, 04:01:05 AM »

Protip: in your .faction file
Code
	"displayName":"The Council of Appro-Light",
"displayNameWithArticle":"The Council of Appro-Light",
"displayNameLong":"The Council of Appro-Light",
"displayNameLongWithArticle":"The Council of Appro-Light",

should be

Code
	"displayName":"Appro-Light",
"displayNameWithArticle":"the Appro-Light",
"displayNameLong":"Council of Appro-Light",
"displayNameLongWithArticle":"the Council of Appro-Light",

This is so it doesn't use the full name or capitalized "The" when it shouldn't.

Also, quick typos I noticed:
  • Planet name Seker) -> Seker
  • Chaos Crack interaction dialog: "You finally made it inot the rift" -> into
« Last Edit: July 20, 2016, 04:04:22 AM by Histidine »
Logged

Originem

  • Purple Principle
  • Captain
  • ****
  • Posts: 430
  • Dancing like a boss.
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #136 on: July 20, 2016, 04:28:01 AM »

Protip: in your .faction file
Code
	"displayName":"The Council of Appro-Light",
"displayNameWithArticle":"The Council of Appro-Light",
"displayNameLong":"The Council of Appro-Light",
"displayNameLongWithArticle":"The Council of Appro-Light",

should be

Code
	"displayName":"Appro-Light",
"displayNameWithArticle":"the Appro-Light",
"displayNameLong":"Council of Appro-Light",
"displayNameLongWithArticle":"the Council of Appro-Light",

This is so it doesn't use the full name or capitalized "The" when it shouldn't.

Also, quick typos I noticed:
  • Planet name Seker) -> Seker
  • Chaos Crack interaction dialog: "You finally made it inot the rift" -> into
Thanks for reminding me~
Logged
My mods


DrakonST

  • Captain
  • ****
  • Posts: 341
  • Lizard-Wizard
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #137 on: July 20, 2016, 06:41:02 AM »

Originem, how to make so that "Boss Fleets" have appeared in "Nexerelin"? If to play in not Corvus mode that there is no opportunity to battle against them.
Logged
I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Originem

  • Purple Principle
  • Captain
  • ****
  • Posts: 430
  • Dancing like a boss.
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #138 on: July 20, 2016, 05:07:41 PM »

Originem, how to make so that "Boss Fleets" have appeared in "Nexerelin"? If to play in not Corvus mode that there is no opportunity to battle against them.
Well, bossfleets should be appeared in the random mode...
Logged
My mods


Cyan Leader

  • Admiral
  • *****
  • Posts: 718
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #139 on: July 20, 2016, 07:22:38 PM »

I'm not ready yet to write a long winded feedback post (if I do), but something is not sitting right with me.

I've started hunting for fleets for True Originem a while ago. I must have destroyed about 6-8 fleets now (those Brain ships are a pain in the ass). The rewards varied, but I got what I believed to be most of the pool. Blueprints for all 3 Prime ships and two uniques, the Oppenheimer and the Franklin. Since my flagship was the Scholar cruiser (though I used a Doctor to kill those fleets) I was very interested in its Prime version or the Franklin. The latter came much earlier, (was my 4th quest or so) and it was a huge upgrade from my Scholar. But the Prime Scholar took a while, it was 3m+ investment at least (actually more because I went for the Prime White Wolf first) and it took a lot of fights to get it.

After all that though what I've started to fear was true, the Prime ship is actually inferior to the Franklin. Sure it has small universals that allows for missiles and it is overall the fastest of the three, but it loses the Phase Skimmer that the Franklin has and the torpedo charges are greatly reduced. All stats sans for OP and speed are reduced and it doesn't have all the innate hullmods that the Franklin has. I mean sure, it is still an incredibly good ship, but I don't see the point of going through all the effort of acquiring all the parts when I can just easily settle for the Franklin.

Now what I'm looking for is the Originem ship, is that a quest too?
« Last Edit: July 20, 2016, 07:28:50 PM by Cyan Leader »
Logged

Originem

  • Purple Principle
  • Captain
  • ****
  • Posts: 430
  • Dancing like a boss.
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #140 on: July 20, 2016, 09:04:07 PM »

I'm not ready yet to write a long winded feedback post (if I do), but something is not sitting right with me.

I've started hunting for fleets for True Originem a while ago. I must have destroyed about 6-8 fleets now (those Brain ships are a pain in the ass). The rewards varied, but I got what I believed to be most of the pool. Blueprints for all 3 Prime ships and two uniques, the Oppenheimer and the Franklin. Since my flagship was the Scholar cruiser (though I used a Doctor to kill those fleets) I was very interested in its Prime version or the Franklin. The latter came much earlier, (was my 4th quest or so) and it was a huge upgrade from my Scholar. But the Prime Scholar took a while, it was 3m+ investment at least (actually more because I went for the Prime White Wolf first) and it took a lot of fights to get it.

After all that though what I've started to fear was true, the Prime ship is actually inferior to the Franklin. Sure it has small universals that allows for missiles and it is overall the fastest of the three, but it loses the Phase Skimmer that the Franklin has and the torpedo charges are greatly reduced. All stats sans for OP and speed are reduced and it doesn't have all the innate hullmods that the Franklin has. I mean sure, it is still an incredibly good ship, but I don't see the point of going through all the effort of acquiring all the parts when I can just easily settle for the Franklin.

Now what I'm looking for is the Originem ship, is that a quest too?
Well, the difference between Franklin and Scholar(P) is the prime hullmod, which will do huge advanced to your other ships in the combat. Anyway, Franklin is a heavy cruiser, Scholar is a light cruiser.  Maybe i will buff these prime ships.

AND, the Originem ship only appear in the boss fleets.
Logged
My mods


DrakonST

  • Captain
  • ****
  • Posts: 341
  • Lizard-Wizard
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #141 on: July 21, 2016, 02:56:25 AM »

Originem, how to make so that "Boss Fleets" have appeared in "Nexerelin"? If to play in not Corvus mode that there is no opportunity to battle against them.
Well, bossfleets should be appeared in the random mode...
I didn't see that the message "Boss fleet launched" even in Corvus mode appeared.
Yay. I see this and boss fleet kill my fleet :D.
« Last Edit: July 21, 2016, 03:17:36 PM by DrakonST »
Logged
I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Drglord

  • Lieutenant
  • **
  • Posts: 79
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #142 on: July 22, 2016, 01:25:09 AM »

Well i can't find the fleet anywhere... Just small fleets hang around the chaos rift... Where do they spawn?
Logged

Paralityk

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #143 on: July 27, 2016, 04:47:35 AM »

Where can I find Unos Station and Chaos Crack? There are no such places on my sector map or any star system. Do I need to trigger some event? Or maybe it's because I started with Tri-Tachyon and joined Appro-Light later? I'm playing with Nexerelin.
Logged

Originem

  • Purple Principle
  • Captain
  • ****
  • Posts: 430
  • Dancing like a boss.
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #144 on: July 27, 2016, 07:41:57 PM »

Well i can't find the fleet anywhere... Just small fleets hang around the chaos rift... Where do they spawn?

Anywhere exists the ApproLight market.

Where can I find Unos Station and Chaos Crack? There are no such places on my sector map or any star system. Do I need to trigger some event? Or maybe it's because I started with Tri-Tachyon and joined Appro-Light later? I'm playing with Nexerelin.

Well, if you toggle on the random star system mode, there won't be a Unos Station or Chaos Crack in the present version of Nexerelin.
Logged
My mods


Paralityk

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #145 on: August 03, 2016, 03:25:34 AM »

Which file do I have to edit to make Originem stay in the station whole month? I'll be even cool with talking to him once a month but without day restriction. I'm tired of dropping everything and rushing to Unos Station to get/complete mission on 7th :| ...
Logged

Paralityk

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #146 on: August 06, 2016, 12:25:46 PM »

Bump
Logged

c0nr4d1c4l

  • Commander
  • ***
  • Posts: 103
  • Local forum transient
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #147 on: August 25, 2016, 06:39:53 PM »

Do I still need the Knight mod to make the Holy Seeker work?
Logged
"Slap slap slap, clap clap clap"

Head salesman and CEO of the Discount Shipyard

Orikson

  • Captain
  • ****
  • Posts: 280
  • Always Seen on Discord
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #148 on: August 25, 2016, 08:42:04 PM »

Do I still need the Knight mod to make the Holy Seeker work?

No. This is due to not having a tranlated version, thus, Originem has kindly made it available without the said mod.
Logged
"A story teller and a trader. Tell me your tales and I'll tell you no lies."

Come join the Starsector Fan Chat! It's decently active.

Link: https://discord.gg/eb5UC

c0nr4d1c4l

  • Commander
  • ***
  • Posts: 103
  • Local forum transient
    • View Profile
Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« Reply #149 on: August 26, 2016, 05:35:59 AM »

Do I still need the Knight mod to make the Holy Seeker work?

No. This is due to not having a tranlated version, thus, Originem has kindly made it available without the said mod.

Thanks, I didn't know whether or not this requirement was still applicable to the current version.
Logged
"Slap slap slap, clap clap clap"

Head salesman and CEO of the Discount Shipyard
Pages: 1 ... 8 9 [10] 11 12 ... 28