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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95.1a] Roider Union - Expeditions - 1.4.3  (Read 241018 times)

WolfPriest

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #375 on: July 08, 2022, 01:10:12 AM »

How did you get the one without the armor module? That is not supposed to drop.

I am not sure the other one ever drops normally, either.
Raiding pirates.
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Quartofel

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #376 on: July 13, 2022, 12:06:06 PM »

Hello!

I would like to ask for permission to make ARMAA add-on for Roider Union if it'd be okay with you.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #377 on: July 13, 2022, 02:28:43 PM »

Don't ask to ask ;)

Yes, it is fine with me.
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Quartofel

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #378 on: July 13, 2022, 03:51:18 PM »

>Don't ask to ask
If it sounded like that, it was a certified second language moment :p

Thank you for permission! :D
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econ_intern

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #379 on: July 15, 2022, 03:53:24 AM »

Hi there! Just tried this mod, huge fan so far.

Quick question - how do tech expeditions work? I see them in the patch notes but after a few cycles of interacting with the Roiders I haven't encountered them or any mention of them.

Any tips?

Thanks!
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #380 on: July 15, 2022, 07:51:45 PM »

They travel from the core to the fringe to salvage tech. You will get an intel for them if you are nearby when they are launching or if you spot the expedition itself. You have probably gotten the intel but didn't notice it because it looks similar to the trade fleet intels.
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Quartofel

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #381 on: July 28, 2022, 06:31:28 AM »

Hey John, have you considered nerfing Bolts maybe? They're super fun, but I feel like they're too good overall. Granted, they don't do much direct damage, but 2-3 wings can completely stunlock even some capitals and PD systems simply can't keep up with their speed. I feel like either making fighter zaps have to be reloaded or reducing wing size or increasing OP cost would make them more fair without making them not fun anymore.

And boy, are they fun especially when pilotable :P.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.3
« Reply #382 on: July 28, 2022, 09:10:16 AM »

Bolts are fairly equivalent to Claws, except their missiles mess with PD and shield AI. I am going to rework the Zap SRM to alleviate those issues.
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