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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9  (Read 54883 times)

Balmung60

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #150 on: October 10, 2022, 03:07:28 AM »

Wanted to give a heads up that the I get a crash to desktop when trying to launch this mod on Linux. I believe it's related to the graphics files for either the rubion blast cannon or the Omegagun (or both), as that seems to be where the runtime exception happens. There might be a case sensitivity issue there, especially if it isn't happening on other operating systems.
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #151 on: October 13, 2022, 02:09:12 PM »

Wanted to give a heads up that the I get a crash to desktop when trying to launch this mod on Linux. I believe it's related to the graphics files for either the rubion blast cannon or the Omegagun (or both), as that seems to be where the runtime exception happens. There might be a case sensitivity issue there, especially if it isn't happening on other operating systems.

I've checked and I think it is the rubicon that causes the issue. There is a capital "B" on two of them. Can you try this updated version?
https://www.patreon.com/posts/musashi-1-2-8b-73270908?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator
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Balmung60

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #152 on: October 13, 2022, 09:34:30 PM »

There's still a rogue capital B in one of the files. You accidentally renamed it with _bBody instead of _body.

Also, the data/weapons/mm_omegagun.wpn has two references to the weapon graphics as "Omegagun" rather than "omegagun".

Anyway, I was able to fix these on my end and confirm that with these fixed, the game launches on Linux.
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8a
« Reply #153 on: October 15, 2022, 12:03:09 PM »

There's still a rogue capital B in one of the files. You accidentally renamed it with _bBody instead of _body.

Also, the data/weapons/mm_omegagun.wpn has two references to the weapon graphics as "Omegagun" rather than "omegagun".

Anyway, I was able to fix these on my end and confirm that with these fixed, the game launches on Linux.

Oh my. Thanks for the help man.
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Balmung60

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8b
« Reply #154 on: October 15, 2022, 11:30:37 PM »

No big deal

enjoying the mod btw
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #155 on: October 22, 2022, 01:27:13 PM »

Hi Guys,

I've found a workaround to prevent the installation of targeting units. Now all ships come with a built-in Integrated Targeting Unit which would prevent other target units from being installed. And I have reduced the buff of the Musashi Targeting Unit accordingly. I've tried this with my current playthrough and it works fine. Still, I keep the previous version on the download page if you have any issues with it. And please let me know about the issue. Thanks!
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insockie2

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #156 on: December 21, 2022, 11:53:46 PM »

hi there puffy jelly I have a bug wherf Watatsumi-class battlecruiser refuses to activate it's system ability the musadhi manufactory, I don't know what's the reason but please help. I would like to talk to you on discord Insockie#5111
« Last Edit: December 21, 2022, 11:57:42 PM by insockie2 »
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PuffyJelly

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Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.9
« Reply #157 on: December 22, 2022, 11:41:38 AM »

hi there puffy jelly I have a bug wherf Watatsumi-class battlecruiser refuses to activate it's system ability the musadhi manufactory, I don't know what's the reason but please help. I would like to talk to you on discord Insockie#5111

Hi Insockie, I just tested and the system seems to work fine for me. I think you can try to remove the mod folder and do a clean reinstall of the mod.
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