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Author Topic: [0.65.2a]Discovery Freelancer Mod (Cancelled)  (Read 11748 times)

Titann

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[0.65.2a]Discovery Freelancer Mod (Cancelled)
« on: October 23, 2015, 06:23:44 AM »


Discovery Freelancer mod for Starsector, using Milkshape-3DS Max to export ship images.
Armor as Shields because Shields in Starsector is very different (except someone show up with Shield Capacity/Regen)
Ship stats will be same with Discovery ship stats(Actually not same but similar) except for Ship speed
There will be different weapons but some of them will be same with Discovery (e.g Fighter and Bomber weapons-Cruiser primaries)
I was using explosion effects from Exigency mod and I hope it is ok, Kudos to MesoTroniK

What is planned;

+More than 50 star system will be added
+Most of the Factions from Discovery will be added
+All weapons for capital ships will be added
+%75 of the ships from Discovery Freelancer (more than 100 ships)
+Fighters/Bombers
+Hull Mods (e.g UAU8 - CAU8)
+New Weapons
+BATTLESHIP/CRUISER Missiles will destroy the hostile ship's engine
+More Commodities for trading
+Loot drop (high rewarding ship loots)
+New Character Skills for Campaign
+Ship Engine Effects (maybe)
+Turret models



What is NOT planned;

+Nanobots to regen hull


Ship Roles;
Spoiler
Interceptor: Very fast but not effective against other ships
Heavy Fighters: Very effective versus Bombers and Swarm of Fighters can destroy Gunships/Gunboats easly.
Bombers: Effective versus Capital Ships, Carries Nova Torpedo. However Nova have very slow turn speed and Cruisers can dodge it
Gunships: Light Escort, Good at taking down fighters/bombers. Effective vs Swarm of Fighters
Gunboats: Medium - Heavy Escort, stronger than Gunships however they are weak against Swarm of Fighters
Heavy Gunboats: Anti-Gunboat platform, have more energy capacity than Medium Gunboats and Gunships. However their massive size makes them weak versus Gunships
Siege Cruisers: Anti-Battleship platform, Their main cannon is stronger and reloads very fast however energy capacity is very low
Destroyers - Light Cruisers: Very effective against Gunships,Gunboats,Heavy Gunboats,Battleships. They are small and fast however they are weak versus Cruisers
Medium Cruisers: Good at taking down Destroyers/Light Cruisers also Artillery set-up is very effective versus Battleships
Heavy Cruisers: Anti-Cruiser, they are slow but heavy armor and high energy capacity makes them very effective at close combat with other cruisers
Battlecruisers: Anti-Battleship, slower than Heavy Cruisers but more armored than Heavy Cruisers and carries 2x Large Turret (Battleship Turrets) also can mount Battleship secondary to destroy Nova Torpedo
Battleships: Battleships only good at taking down other Battleships. However they can destroy sub-classes at close combat less than 10 seconds.
[close]

Weapons;
Spoiler
Primary Turrets;
Fast and Deals moderate damage
Razor Turrets;
Slow but Deals high damage, effective versus Sub-Classes.
Cerberus Turrets; <- Only available for Gunboats and Transports
Slower than Primary Turrets but faster than Razor. Deals high damage
Solaris Turrets; <- Only available for Gunboats/Cruisers/Battleships
Very Fast PD Turrets, good at taking down Fighters/Bombers and Torpedoes
Heavy Turrets; <- Only available for Cruisers / Battleships
Slower than Primary Turrets but deals very high damage.
Light Mortar; <- Only available for Cruisers/Battlecruisers
Artillery Weapon, very slow projectile speed but deals huge damage. Effective vs Battleships
Heavy Mortar; <- Only available for Battleships
Artillery Weapon, very slow projectile speed but deals massive damage
[close]

Hullmods;
Spoiler

Armor Upgrades

Spoiler
Armor Upgrade I


Multiplies ship hullpoints by x1.5
Reduces cargo size by %5
Available to every ship class

Armor Upgrade II

Multiplies ship hullpoints by x2.0
Reduces cargo size by %10
Available to every ship class

Armor Upgrade III

Multiplies ship hullpoints by x2.5
Reduces cargo size by %15
Available to every ship class

Heavy Armor Upgrade I

Multiplies ship hullpoints by x2.75
Reduces cargo size by %25
Available to every ship class

Heavy Armor Upgrade II

Multiplies ship hullpoints by x3
Reduces cargo size by %35
Available to every ship class

Capital Armor Upgrade I

Multiplies ship hullpoints by x3.6
Reduces cargo size by %40
Available to Destroyer and above

Capital Armor Upgrade II

Multiplies ship hullpoints by x3.8
Reduces cargo size by %45
Available to Destroyer and above

Capital Armor Upgrade III

Multiplies ship hullpoints by x4
Reduces cargo size by %50
Available to Battleships - Capital Ships
[close]

Cargo Pods;


Spoiler
Cargohold Upgrade I

Increases cargo size by %25
Reduces ship speed by %5

Cargohold Upgrade II

Increases cargo size by %35
Reduces ship speed by %8

Cargohold Upgrade III

Increases cargo size by %50
Reduces ship speed by %20
[close]

[close]

--------------------------------

Mod Status: Cancelled

Credits;
Spoiler
Thanks to Jinx for allowing me to use the ship models
Thanks to Justin "Durandal" Hopkins for allowing me to use his ship models!
Special Thanks to Discovery Developer Team
Thanks to Doom for his ship models
Thanks to Angel of Mercy for the ship models
Thanks to Dartstriker for the Rheinland Carrier
Thanks to Chris Robert for this amazing game
Thanks to Digital Anvil for vanilla ship models
Thanks to Treewyrm who allowed me to use his new nomad ships!
Thanks to Vaporlynx for ship models
Thanks to Frozenballz for ship models
Thanks to MesoTroniK for explosion effect
[close]

More Video!
Spoiler

[close]


Dev Logs;
Spoiler
11/05/16
+Added Nomad Ships;
+Nomad "The Adad" Void Archon (Bomber)
+Nomad "Sascya" Assasin (Fighter)
+Nomad "Nammu" Mindnode (Gunboat)
+Nomad "Irra" Purifier (Cruiser)
+Nomad "Marduk" Guardian (Battleship)
+Increased Battlecruiser armor: 2500 -> 3200

11/01/16
Junker Ships;
+Added Wrecker Class Junker Gunboat
+Added Collector Class Junker Heavy Fighter
+Added Recycler Class Junker Super Fighter/Bomber
+Added Pilgrim Class Junker Liner
+Added Junkers Faction to game, Their base is Rochester in New York
+Outcast Fleet now raids New York
+Added Transport Turrets
+Added Texas System
+Added Rheinland Military Ships;
+Bergelmir Class Bomber
+Wraith Class Heavy Fighter
+Phantom Class Interceptor
+Behemoth Class Transport
+Golem Class Transport
+Colossus Class Train
+Added Westpoint Station to New York system

10/31/15
+Added GB Cerberus Turrets
+Added Solaris Turrets for capital ships
+Added Cruiser Heavy Turrets
Flux System;
+Heavy Turrets now uses energy
+Zero flux doesn't increase your ship speed
Ship Speeds;
+Light Gunboats now have 155 max speed
+Medium Gunboats now have 152 max speed
+Heavy Gunboat now have 150 max speed
+Light Cruisers now have 115 max speed
+Medium Cruisers now have 112 max speed
+Heavy Cruisers now have 110 max speed
+Battlecruiser now have 100 max speed
+Light Battleship now have 72 Max speed
+Medium Battleship now have 67 max speed
+Heavy Battleship now have 60 max speed
+Heavy Turrets are now Ballistic Type weapon
+Cruisers now have small ballistic turret slots (for heavy turrets) <- This will fix the balance otherwise battleships can buy and mount Light mortar and spam
+Battleships now have Large ballistic turret slots (for heavy turrets)




10/28/15
+Added Borderworlds Transport for Outcasts
+Added Pirate Train for Liberty Rogues
+Added Rapier Heavy Fighter for Outcasts
+Added Falcata Mk II Bomber for Outcasts

10/27/15
+Added Civillian "Condor" Class Gunboat
+Added Civillian "Gull" Class Small Transport
+Added Civillian "Albatross" Class Large Transport
+Added Liberty "Mammoth" Class Transport
+Added Liberty "Mastadon" Class Train
+Added Liberty Rogue Ships;
+Scylla Class Destroyer
+Hellhound Class Gunboat
+Barghest Class Heavy Bomber
+Greyhound Heavy Fighter
+Added Liberty Navy Ships;
+Upholder Bomber
+Guardian Heavy Fighter
+Added Eagle Heavy Fighter for Civillians
+Added Roc Bomber for Civillians
+Added Bomber Nova Torpedo Launcher
+Added Bomber Energy Turrets
+Added Weapons for Fighters
+Added Basic Gunboat Turrets
+Added new variants for all ships
+Added New York System


10/18/15 ~ 10/26/15 - Dev Logs
Spoiler
10/26/15
+Increased GB Turrets Range 550->600

10/25/15
+Added Red Hessian Ships;
+Jormungand Class Medium Battleship
+Vidar Class Heavy Cruiser
+Heimdall Class Gunboat
+Added Blood Dragon Ships;
+Togo Class Light Battleship
+Kagutsuchi Class Siege Cruiser
+Hachiman Class Gunboat
+Reworked on Osiris Battleship
+Togo resized (405 -> 430 Lenght)
+Added Outcast Ships;
+Sarissa Class Medium Battleship
+Storta Class Destroyer
+Tridente Class Gunship
+Added Corsair Ships;
+Praefect Class Heavy Cruiser
+Imperator Class Gunboat
+Added Interdictor Class Battlecruiser to Liberty Navy

10/24/15
+Reworked on Weapon stats
+Reworked on Ship hull Stats

10/23/15
+Added Cruiser Battlerazor Turret
+Added Outcast Dreadnought "Ranseur"
+Added Corsair Dreadnought "Legate"
+Added New Proj. effect for LSC (Liberty Siege Cruiser)

10/22/15
+Added Battleship Heavy Turrets
+Reworked on Weapon Stats
+Added Order Ships;
+Osiris Class Light Battleship
+Geb Class Carrier
+Resheph Class Recon Cruiser
+Hathor Class Medium Gunboat
+Added Core Ships;
+Mako Class Light Battleship
+Bullhead Class Battlecruiser
+Thresher Class Destroyer
+Orca Class Heavy Gunboat
+Bottlenose Class Gunship
+Added Liberator Class Interceptor wing for Liberty Navy

10/20/15
+Added Bretonia Armed Forces ships;
+Invincible Class Heavy Carrier
+Dunkirk Class Medium Battleship
+Crecy Class Destroyer
+Churchill Class Heavy Gunboat
+Added Gallic Royal Navy ships;
+Valor Class Heavy Battleship (Dreadnought)
+Obstinate Class Heavy Cruiser
+Perilous Class Gunboat
+Added Kusari Naval Forces ships;
+Tokugawa Class Heavy Battleship (Dreadnought)
+Komainu Class Battlecruiser
+Takeda Class Destroyer
+Ashikaga Class Gunship
+Added Rheinland Carrier "Elbe"

10/19/15
+Added Rheinland Military ships;
+Bismark Class Battleship (Dreadnought)
+Donau Class Heavy Cruiser
+Oder Class Gunboat

10/18/15
+Added Liberty Navy ships;
+Overlord Class Dreadnought (Medium Battleship)
+Atlantis Class Heavy Carrier
+Archer Class Siege Cruiser
+Defiant Class Gunboat
[close]
[close]
« Last Edit: February 02, 2016, 09:31:07 AM by tokmak333 »
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joe130794

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Re: [0.65.2a]Discovery Freelancer Mod (W.I.P)
« Reply #1 on: October 23, 2015, 08:31:13 AM »

Some good looking ships there. I think some of the projectiles could do with being a bit smaller.
Wish I could help with the systems but I have no idea either. Would love to have a go with this when it's ready
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Az the Squishy

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Re: [0.65.2a]Discovery Freelancer Mod (W.I.P)
« Reply #2 on: October 23, 2015, 11:59:42 AM »

BTW white text on gray/white BG for the fourms is a bad idea.... otherwise, the mod looks good. :)  I'll try it sometime on my fay off perhaps... perhaps :P

MesoTroniK

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Re: [0.65.2a]Discovery Freelancer Mod (W.I.P)
« Reply #3 on: October 23, 2015, 03:32:44 PM »

I was using explosion effects from Exigency mod and I hope it is ok, Kudos to MesoTroniK

tokmak333, please ask first before using scripts or other assets from mods.

Anyways, I no longer use that planar particle shockwave and anamorphic flare on hit effect for Exi torpedos. What you have will likely look better if you make the main particle effect at the center of the explosion larger and more obvious so it looks more like the script I once used.

Spoiler
Old version


New version
[close]

Titann

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Re: [0.65.2a]Discovery Freelancer Mod (W.I.P)
« Reply #4 on: October 24, 2015, 01:49:15 AM »

I was using explosion effects from Exigency mod and I hope it is ok, Kudos to MesoTroniK

tokmak333, please ask first before using scripts or other assets from mods.

Anyways, I no longer use that planar particle shockwave and anamorphic flare on hit effect for Exi torpedos. What you have will likely look better if you make the main particle effect at the center of the explosion larger and more obvious so it looks more like the script I once used.

Spoiler
Old version


New version
[close]


I was going to send pm but i forgot sorry about that.
« Last Edit: October 24, 2015, 03:26:51 AM by tokmak333 »
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Titann

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Re: [0.65.2a]Discovery Freelancer Mod (W.I.P)
« Reply #5 on: October 24, 2015, 10:08:37 AM »

Added Dev logs to thread.

Is there any Tutorial for Star systems? I don't know why my star system didn't show up. I added that star system to discoGen and starmap.json Still not sure why it is still not there

Btw I'll release first alpha version of this mod but first I have to add atleast 2 star systems




« Last Edit: October 24, 2015, 10:18:37 AM by tokmak333 »
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Titann

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #6 on: October 25, 2015, 05:26:38 AM »

Hessians added to mod!

Jormungand Class Battleship (With its Forward Cannon)
Vidar Class Heavy Cruiser
Heimdall Class Gunboat
 
Here is a video;

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xenoargh

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #7 on: October 26, 2015, 04:29:23 PM »

I can't see any of your video links at all, and some pictures of the ships would be nice, too.
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joe130794

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #8 on: October 27, 2015, 03:48:59 AM »

I can't see any of your video links at all, and some pictures of the ships would be nice, too.

I see videos fine. What are you trying to view them on?
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Spoorthuzad

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Re: [0.65.2a]Discovery Freelancer Mod (W.I.P)
« Reply #9 on: October 27, 2015, 04:17:04 AM »

Is there any Tutorial for Star systems? I don't know why my star system didn't show up. I added that star system to discoGen and starmap.json Still not sure why it is still not there

Btw I'll release first alpha version of this mod but first I have to add atleast 2 star systems

After i had these files in my mod it worked (might need to rename the files itself):
A ModPlugin : (faction id ModPlugin) ; starsector/mods/(yourmod)/data/scripts
Faction Generator : (faction id)Gen ; starsector/mods/(yourmod)/data/scripts/world
System Generator : (system id) ; starsector/mods/(yourmod)/data/scripts/world/systems

Also make sure your mod has a mod_info.json and has this in it:
"modPlugin":"data.scripts. (faction id ModPlugin) ModPlugin",
This makes sure it actually runs it (I suspect this is your problem)
Just look at the files from other mods and learn from them (ask for permission if you are going to use them)

Hope it works for you

Edit: if you have any more questions i'll try to answer them


« Last Edit: October 27, 2015, 04:22:04 AM by spoortje1 »
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Titann

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #10 on: October 27, 2015, 04:40:39 AM »

I already have mod plugin sectorgen and systems

I added mod plugin to mod info too
Game crashes when i set spawn location to newyork systtem

I still dont know why it crashes i cant see the problem
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Spoorthuzad

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #11 on: October 27, 2015, 06:22:59 AM »

I already have mod plugin sectorgen and systems

I added mod plugin to mod info too
Game crashes when i set spawn location to newyork systtem

I still dont know why it crashes i cant see the problem

Well if it crashes you atleast know that it runs.
You should check out the log to see what the problem is
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Titann

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #12 on: October 27, 2015, 06:46:35 AM »

I already have mod plugin sectorgen and systems

I added mod plugin to mod info too
Game crashes when i set spawn location to newyork systtem

I still dont know why it crashes i cant see the problem

Well if it crashes you atleast know that it runs.
You should check out the log to see what the problem is

Herr is the log
It is null error
Spoiler
64253 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.world.SectorGen.initFactionRelationships(SectorGen.java:155)
   at data.scripts.world.SectorGen.generate(SectorGen.java:109)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.thisnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.if.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.do.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


-NVM Errors fixed I finally added star system
« Last Edit: October 27, 2015, 01:52:07 PM by tokmak333 »
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Titann

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #13 on: October 31, 2015, 09:40:48 AM »

Got a problem.

I don't really know if there is a solution for that. I made new york system and added factions/bases there. However that faction (e.g Outcasts) selling APM Weapons - Nomad weapons, It shouldn't sell these weapons it should sell it is own (e.g Outcast BS Primary Turret) weapons and some universal/basic weapons. Is there a script code for that? I didn't even added APM faction yet nomad either, I don't know why outcasts selling these weapons. They are selling some of their weapons but not all of them

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c0nr4d1c4l

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Re: [0.65.2a]Discovery Freelancer Mod (WIP)
« Reply #14 on: January 31, 2016, 12:17:20 PM »

Is this still alive? And is there a working link?
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