Thanks for detailed feedback, @Helmut!
Overall, I tried not to make the faction overpowered (like many other mods did unfortunately). So you probably won't find it balanced with something like Blackrock. But it is quite on par with vanilla, I suppose.
The Orion isn't a very good solo ship to begin the campaign.
Agree, it was left since the first version when there was no choice due to lack of frigates. Scylla is intended to be a starting option. Though Orion is likely to get more speed in next update (or its drones more speed and range), as you described the same problem as I already thought of.
The Pallas and Scylla are better, the first one pilot a bit like a Wolf (but is surprisingly incredibly expensive)
Well, the price tag is mostly due to its system, which can be very useful in player hands. But it is still much worse than top-tier frigates, so I will either buff its generic stats or lower the price.
I expected the Kratos to be my early backbone ship, unfortunately i realized it couldn't take many hits, nor give them.
As you said, it is intended to be a backbone ship. It's balanced against Hammerhead, which I checked multiple times. It is not fancy, but it is quite decent, I find its implementation quite correct now.
There is also Moirai destroyer, which breaks off from the paradigm of slowness. It may be a bit difficult to find, but it is totally worth trying as a flagship.
The Nyx wasn't really an alternative either.
As the description says, it is specialized to defeat phase ships (in probably quite inbalanced way). But it is definitely not a tank. More destroyers planned for next updates.
The Aidos surprised me, the description present it as a mediocre carrier, yet that thing have two launch bays, it's huge!
Oops. I wanted to make it a Condor with less locations per bay (so that it can carry same number of wings, but have less slots for refit during battle). I probably messed with the file or maybe it was another 0.7 change for Condor... That will be fixed.
A Phobos might have been what i needed. Unfortunately i couldn't find one, nor i could afford it.
That is definitely the tanky ship. It can take a lot of damage. Not sure why it wasn't present - when I play it is usually one of the most "popular" PBC cruisers on market list...
Bear in mind that i played with SS+ and Nexerelin, which currently make the game really, really frickin' hard.
I suppose this was the main trouble. I played several times and have the same opinion. I already posted a screenshot with a whole fleet with lvl20 officers in Nex thread, but no one replied unfortunately. PBC is completely unplayable against such insanely leveled-up fleets, because the speed bonuses officers give are just too much. My faction wasn't fast before 0.7, but now it is just freakin turtle... Probably we'll get some fixes. And I also ended up lowering the supplies price in csv for my games: I just don't get fun out of supply hunt given current salvage.
i think PBC is noticeably on the underpowered side. At least for the early/mid game, didn't really had the chance to go beyond that.
Their capitals and cruisers are cool, so maybe you'll try those some time later ;-) They do not play easy in early-mid game, that's true, but I plan on adding more stuff to FF and DD categories, so check it out when I roll the next update.
-The Pallas randomly use its Graviton burst, even when not in contact with the enemy.
-The ships systems display numbers, but i don't know what they actually mean. For example : Ionized shield : -75, -50 without any descriptions. Same with the Phobos magnetic accelerator, i got just the numbers.
First issue is known, but I currently can't figure out the reason. Maybe I'll end up posting the code somewhere.
As for systems, that looks weird. Probably broken in 0.7, because I remember everything displayed correctly earlier. I'll check it out.
In general, I mentioned that I'm not that good at balancing stuff, so if you have suggestions on how to make things play better I would appreciate that.