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Author Topic: Expanded Battles  (Read 108040 times)

CrashToDesktop

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Re: Expanded Battles
« Reply #210 on: October 19, 2015, 10:31:57 AM »

Who knows, maybe something will happen. :)
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Toxcity

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Re: Expanded Battles
« Reply #211 on: October 19, 2015, 10:42:23 AM »

Might get a new blog post or change log.
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Alex

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Re: Expanded Battles
« Reply #212 on: October 19, 2015, 11:16:29 AM »

Ah, why not - updated the patch notes.

(As far as the officer portraits: I see what you guys are saying, but I'd like to keep it as-is and see how it plays out. Haven't felt it was a problem myself while playtesting, but will keep an eye out.)
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Adraius

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Re: Expanded Battles
« Reply #213 on: October 19, 2015, 11:53:22 AM »

Ah, why not - updated the patch notes.

(As far as the officer portraits: I see what you guys are saying, but I'd like to keep it as-is and see how it plays out. Haven't felt it was a problem myself while playtesting, but will keep an eye out.)

Fair enough, and thanks for the changelog update. =)
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CrashToDesktop

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Re: Expanded Battles
« Reply #214 on: October 19, 2015, 11:55:02 AM »

Hey, thanks!

Tartiflette has magical powers of prediction!
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Solinarius

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Re: Expanded Battles
« Reply #215 on: October 19, 2015, 12:05:45 PM »

Ah, why not - updated the patch notes.

Fun! ;D ;D ;D

(As far as the officer portraits: I see what you guys are saying, but I'd like to keep it as-is and see how it plays out. Haven't felt it was a problem myself while playtesting, but will keep an eye out.)

What you should do is see how it looks when you crop out the excess portions of the portraits, namely everything below the shoulders. Not only would the images take less space but nothing important would be sacrificed. The main feature of the portraits is the mug, after all.
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Gothars

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Re: Expanded Battles
« Reply #216 on: October 19, 2015, 02:51:03 PM »

What you should do is see how it looks when you crop out the excess portions of the portraits, namely everything below the shoulders. Not only would the images take less space but nothing important would be sacrificed. The main feature of the portraits is the mug, after all.

There's now way to be sure what part of the picture is the face in custom/mod portraits. And it would limit David's artistic freedom, I'd rather have the portraits more varied, not more unified.
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Solinarius

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Re: Expanded Battles
« Reply #217 on: October 19, 2015, 06:48:07 PM »

What you should do is see how it looks when you crop out the excess portions of the portraits, namely everything below the shoulders. Not only would the images take less space but nothing important would be sacrificed. The main feature of the portraits is the mug, after all.

There's now way to be sure what part of the picture is the face in custom/mod portraits. And it would limit David's artistic freedom, I'd rather have the portraits more varied, not more unified.

I wasn't suggesting that the base portraits be modified, but for the in-combat portraits to have separate images which are cropped. This gives Alex the choice of either shrinking the in-game display or keeping it the same size and allowing a closer shot of the face.

Uncropped:


Cropped:


You can still identify the picture and less space is taken.
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Gothars

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Re: Expanded Battles
« Reply #218 on: October 20, 2015, 02:53:51 AM »

Ah, yeah, that makes sense. Well, let's see how having them in game actually feels. Hopefully soon :)
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gruberscomplete

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Re: Expanded Battles
« Reply #219 on: October 24, 2015, 11:38:50 AM »

How buggy is the new update? Are things well implemented as of now? Are fleets actually playing smart(using new functions like sensors off) or are they not functional?

Sorry, I am really in anticipation for this update.
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CrashToDesktop

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Re: Expanded Battles
« Reply #220 on: October 24, 2015, 11:53:13 AM »

I've seen some video slipped into specific sources, and from that I can tell that the AI knows how to use at least some of the abilities. :)

We don't know if it's buggy or not - besides, if it were buggy after the release, Alex would hotfix it ASAP.  Although I trust Alex's playtesting to catch most of them.
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Alex

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Re: Expanded Battles
« Reply #221 on: October 24, 2015, 11:55:16 AM »

Well, given the size of the update, I'd expect a few bugs more bugs than usual to slip through to the release, but as far as what you're asking: it's all in pretty good shape.

(For example, AI fleets will use the full range of abilities to try to find you once they've spotted and then subsequently lost you, down to executing search patterns to comb the area. I swear, it sometimes feels like they're cheating when they find you, but they're not.)


I've seen some video slipped into specific sources, and from that I can tell that the AI knows how to use at least some of the abilities. :)

Could you clarify, please? Over PM if appropriate.
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SafariJohn

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Re: Expanded Battles
« Reply #222 on: October 24, 2015, 12:10:08 PM »

I've seen some video slipped into specific sources, and from that I can tell that the AI knows how to use at least some of the abilities. :)

Could you clarify, please? Over PM if appropriate.

An AI fleet uses Emergency Burn in Stian's Faction Music video. :)
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Alex

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Re: Expanded Battles
« Reply #223 on: October 24, 2015, 12:11:40 PM »

Ahh :)
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CrashToDesktop

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Re: Expanded Battles
« Reply #224 on: October 24, 2015, 12:40:16 PM »

An AI fleet uses Emergency Burn in Stian's Faction Music video. :)
Yup, he slipped that in a month after the post aired, the sneaky bugger. :D
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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