Fractal Softworks Forum
March 28, 2024, 05:48:51 AM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Starsector 0.97a is out!
(02/02/24); New blog post:
Simulator Enhancements
(03/13/24)
Home
Help
Search
Login
Register
Fractal Softworks Forum
>
Starsector
>
General Discussion
>
Blog Posts
>
Hyperspace Terrain
« previous
next »
Pages:
1
...
5
6
[
7
]
Print
Author
Topic: Hyperspace Terrain (Read 45781 times)
Clockwork Owl
Admiral
Posts: 790
Re: Hyperspace Terrain
«
Reply #90 on:
November 17, 2015, 04:25:45 AM »
Determining whether a place is impossible to reach(and therefore whether the generated map is illegal) is not that hard, especially if based on grids.
More considerations should be taken in, as Alex said multiple times, "what role will they serve and what design problems will they solve".
Logged
Print
Pages:
1
...
5
6
[
7
]
« previous
next »
Fractal Softworks Forum
>
Starsector
>
General Discussion
>
Blog Posts
>
Hyperspace Terrain