As the next update of THI approaches ever closer to completion day by day, I feel it once again might be a good time to show some of the reworked art. Weapons this time!
The Ultra Autocannon got touched up just ever so slightly... Honestly most probably won't be able to spot the changes, but look closely and you will see a few edges cleaned up.
The Mauler Battery got some serious edge cleanup, and some pixel poking here and there.
The Triphammer got cleaned up ever so slightly, blink and you will miss it.
The Superheavy Machine Gun got its details improved slightly here and there, and some nasty black blotchy edge shading fixed up.
The Rotary Autocannon got its definition improved slightly, nothing major but it had to be done.
The Burst Flak Cannon got cleaned up and redesigned almost entirely to not be so... Derpy looking? And also a reasonable apparent caliber for the projectile it fires heh.
The Heavy Mining Laser also was redesigned almost entirely. It now looks like it actually has a rather large emitter, as it should and just in general a changed design with lots of little greeble to project glows off of.
The Apsis LRT Launcher got sharpened up and its details improved. While its missile also got cleaned up a bit and now has a round nosecone.
The Muscle LRM Launcher got touched up just a bit, same for its missile and the submunition of said missile.
The Concussion Missile Pod got overall improved and sharpened up a bit in looks, same story for its missile, and its little brother SRM version (fighter weapon).
The Concussion Missile Rack got heavily improved, to not be so *** looking heh.
And last but not least, the Punisher Torpedo Rack got redesigned to not be so massive as it is a small weapon after all! And its torpedo cleaned up a bit and also got its nosecone rounded heh.