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Starsector 0.95.1a is out! (12/10/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 361877 times)

Chroma

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #330 on: March 27, 2018, 01:13:27 AM »

Oh *** the wait is truly worth it!!! Thank you very much for that update and sneak peek.
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Drokkath

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #331 on: March 27, 2018, 08:35:11 PM »

Yotza (hot-damn)! New artwork for those 3 vessels is simply splendid!
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Iska

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #332 on: June 26, 2018, 03:20:32 AM »

Any chance for update for mod can run with starsector ver 8 + ? :(
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Midnight Kitsune

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #333 on: June 26, 2018, 03:31:36 AM »

Any chance for update for mod can run with starsector ver 8 + ? :(
It is coming slowly but surely. WHEN it will be released though? Only Meso knows
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MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #334 on: July 06, 2018, 10:02:49 PM »

Evening folks.

Any chance for update for mod can run with starsector ver 8 + ? :(

When it is done :)

Besides dramatically improved sprites, the update will contain one new weapon and one new fighter, balance / polish, and some neat things in the campaign that are both a surprise and incredibly obvious if one thinks about what could be added. The update isn't ready yet, but it grows closer every day. Please wait and see while trusting in me.

I lied.

Meet the Zairen-Class Light Missile Cruiser and Zairen Mk.II-Class Carrier.



Why am I adding a pair of cruisers this update? Well, the 0.8x SS meta pretty much *requires* factions to possess a cruiser carrier to compete, and a Falcon refit has been on my long term ToDo list... And so now felt like a good time. After all the shortest path from A to B as in the least amount of effort required to pull a cruiser carrier out of my ass is a sawn-off Shouren, so it shall be the pair of Falcon refits.


Also improved the sprites of the Hanzhong, Tuolu, and Guandu.



And yea, your eyes do not deceive you. The Tuolu now possesses a flight deck and built-in rather special drone fighter wing.


So yea just a little status update to show that I am alive, and more has been completed over here than shown but I should not spoil everything after all.

Midnight Kitsune

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #335 on: July 06, 2018, 10:05:26 PM »

Which pics are the old ones again?
*ducks*
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PyroFuzz

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #336 on: July 06, 2018, 11:39:06 PM »

Oh damn! Those look cool! Looks like good progress is being made.
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Bastion.Systems

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #337 on: July 07, 2018, 04:06:50 AM »

Disclaimer: My tastes in sprites are bad and you should not listen to me at all.

But, at least for me the old sprites were better because the dark highlights and contrasts on the ships made the shapes stand out more. I especially miss the Hanzhong's very distinct front railing.
The better detailing is very nice though.
Maybe when I see them in-game I will come around but right now it feels more like a side-grade.
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MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #338 on: July 07, 2018, 09:03:15 PM »

Well that is certainly a reply I did not expect, well let me see how I can address your points.

As to your disclaimer, to each their own :)

The old sprites have far too much contrast relative to vanilla, even the old vanilla sprites and god forbid the new vanilla sprites heh. Meanwhile the new THI sprites *still* have more contrast and harder details than vanilla and that is the style I chose. It is Close Enoughâ„¢ while still being its own thing. Also consider the old ones were just rather simple and crude recolored kitbashes, while the new sprites are actually mostly hand painted.

Exaggerated highlights, shadows, outlines, and contrast etc, looks impressive in a way. In the manner that it sort of saturates ones vision, confusing the eye with excessive detailing. Making it feel bold, but it was indeed too bold and well just fairly poorly made in general before and thus reads poorly. Stated in a different way, excessive contrast / sharpness is an easy way to approach a sprite, one might say... "Crutch" as a strong word for it.

I do appreciate the feedback, but this is the style going forward with the mod.

Morbo513

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #339 on: July 14, 2018, 09:49:22 AM »

I really like the new sprite style. They look less like spaceborne oil-rigs and more like actual ships now :v
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Shuka

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #340 on: July 14, 2018, 04:46:05 PM »

I agree with morbo, and I generally go for the grimier more industrial look. Nice look tightened up like that.
« Last Edit: July 14, 2018, 04:48:24 PM by Shuka »
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Weltall

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #341 on: July 14, 2018, 05:02:21 PM »

No matter how it looks, I think what should win everyone is MesoTronik's reason that is trying to make the sprites match the vanilla ones. Even if they look less "cool", to me it seems like this is done for the sake of realism. I personally like how the Shouren seems to have armored up visually =D
« Last Edit: July 14, 2018, 05:04:33 PM by Weltall »
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eidolad

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #342 on: July 21, 2018, 12:31:18 PM »

new player heeyah...just wanted to de-cloak and say that I'm very much looking fwd to deploying the new cruiser-class ships incoming in the new mod version in progress...the capitals in vanilla+ are just so resource hungry.

(re-engages cloak)
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Plasmatic

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #343 on: September 22, 2018, 11:31:02 AM »

Code
108460 [Thread-4] INFO  com.fs.starfarer.loading.FighterWingSpreadsheetLoader  - Loading wing [tiandong_shen_wing] from wing_data.csv
108508 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: JSONObject["role desc"] not found.
org.json.JSONException: JSONObject["role desc"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getString(JSONObject.java:577)
at com.fs.starfarer.loading.FighterWingSpreadsheetLoader.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

This appears in the log everytime i try to start the game with this mod enabled. Other mods I'm running include:
Audio Plus
Autosave
Blackrock drive yards
Combat chatter
Common radar
Console commands
Mikoyan Engineering
Diablo avionics
Dynasector
Graphicslib
Interstellar Imperium
Junk pirates
Lazy lib
Nexerelin
ORA
Save Transfer
SCY
Shadowyards
Ship and weapon pack
Speed Up
Steiner Foundation
Templars
Tyrador Safeguard coalition
Underworld
Upgraded rotary weapons
Version checker

As far as I can tell your mod should be compatible and the error reads like its something missing in a csv file?

EDIT:
It seems like this mod hasn't been updated for a over a year, which would explain the issues.
« Last Edit: September 22, 2018, 11:33:15 AM by Plasmatic »
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OOZ662

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Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #344 on: September 22, 2018, 11:32:56 AM »

As far as I can tell your mod should be compatible and the error reads like its something missing in a csv file?
You know this mod hasn't been updated for the current version of Starsector, yes?
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