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What do you desire most?

More ships
- 286 (55.5%)
More weapons
- 101 (19.6%)
Something else?
- 128 (24.9%)

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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 454592 times)

Orikson

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #195 on: May 20, 2016, 07:19:18 PM »

Well, it's up to you what you want to add to the mod at a later date. I love how I can drag the ships that are weak in normal Vanilla to the Tiandong workshop and retrofit them into something more. Lovely ships and weapons too.

One question: How's the Exigency mod doing? Take your time upgrading it, it has such a strange mechanic and lovely blue grey ships. Also, a hyperspace base like the ones Diable has?
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MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #196 on: May 20, 2016, 07:43:07 PM »

Well, Exi is trapped somewhere between soon and soon™? I opened Pandora's Box with that mod heh, but I'd like to think that it will appear again perhaps sooner than folks might be expecting... Maybe.

Midnight Kitsune

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #197 on: May 20, 2016, 07:55:49 PM »

I opened Pandora's Box with that mod
I was wondering where all those screams of agony were coming from!
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adimetro00

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #198 on: May 20, 2016, 08:14:53 PM »

Speaking of gluing, how about two Geminis glued together to make a freighter/carrier? (Also making the name appropriate because they're now twins) or a ship with large missile mounts?
You can take a Gryphon and turn the two medium missile mounts into a single large one. and the two small mounts on the right of the single large one on the front into one medium.
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borgrel

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #199 on: May 24, 2016, 11:38:25 PM »

Error in Fort Macau:

You can dock, u can look at comms and mission postings, you can look at ships, but select trade and it crashes ....

Code
java.lang.OutOfMemoryError: Java heap space
at com.fs.util.container.repo.ObjectRepository.<init>(Unknown Source)
at com.fs.starfarer.ui.P.<init>(Unknown Source)
at com.fs.starfarer.ui.ifnew.<init>(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.A.<init>(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.new.øo0000(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.String.public.if$super(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.String.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oO.setSize(Unknown Source)
at com.fs.starfarer.coreui.k.o00000(Unknown Source)
at com.fs.starfarer.coreui.k.Object(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.MarketInfoPanel.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oO.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.OoOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oO.setSize(Unknown Source)
at com.fs.starfarer.ui.P.setSize(Unknown Source)
at com.fs.starfarer.coreui.oo0o.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oO.setSize(Unknown Source)
at com.fs.starfarer.ui.P.setSize(Unknown Source)
at com.fs.starfarer.ui.newui.J$5.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.J.setCurrentTab(Unknown Source)
at com.fs.starfarer.ui.newui.OoOo.showCoreInternal(Unknown Source)
at com.fs.starfarer.ui.newui.OoOo.showCore(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.OpenCoreTab.execute(OpenCoreTab.java:39)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:97)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:176)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionSelected(RuleBasedInteractionDialogPluginImpl.java:208)
at com.fs.starfarer.ui.newui.OoOo$1.o00000(Unknown Source)
« Last Edit: May 24, 2016, 11:54:16 PM by borgrel »
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Midnight Kitsune

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #200 on: May 25, 2016, 12:17:41 AM »

java.lang.OutOfMemoryError: Java heap space
You need to install 64 bit java
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Orikson

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #201 on: May 25, 2016, 01:17:26 AM »

java.lang.OutOfMemoryError: Java heap space
You need to install 64 bit java

Don't forget memory space allocation! In the case you're new borgrel, here's a useful video for installation of Starsector aside from the base game if you want to add in mods: https://www.youtube.com/watch?v=TWBP0cd4ZwE
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borgrel

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #202 on: May 31, 2016, 04:41:32 PM »

Many thanks Kitsune and Mr. K ......

What are outposts?
It looks to me that this mod added a new menu item and a new mechanic without a readme or discription in this thread about what/how to use it?
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MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #203 on: May 31, 2016, 04:55:56 PM »

What are outposts?

I assume you are referring to this line in the OP?

- One star system and an outpost added to three Vanilla star systems

I perhaps may have worded that poorly and will change it to be more clear in stating that a THI station is added to three Vanilla star systems.

It looks to me that this mod added a new menu item and a new mechanic without a readme or discription in this thread about what/how to use it?

I assume you are referring to this line in the OP?

- Retrofitting service at Shanghai converts compatible Vanilla/SWP/UW/II/RU hulls (including (D) variants) into Tiandong versions

If so, it is fairly self explanatory but... Visit Shanghai station in the Shaanxi system, and check out the Retrofitting submarket and the rest is revealed through in-game player facing mechanics and tool tips.

adimetro00

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #204 on: May 31, 2016, 06:20:53 PM »

Wait, is the whole retrofitting thing supported in Nexerelin?
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MesoTroniK

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #205 on: May 31, 2016, 07:54:19 PM »

Yes, Shanghai station (and its retrofitting submarket) is present in both Corvus Mode and random map Nexerelin games.

borgrel

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #206 on: June 01, 2016, 01:30:28 AM »

I assume you are referring to this line in the OP?

- One star system and an outpost added to three Vanilla star systems

Yes

It looks to me that this mod added a new menu item and a new mechanic without a readme or description in this thread about what/how to use it?

I assume you are referring to this line in the OP?

No



I'm not 100% sure but I think this menu item only appeared after I activated Tiandong mod
Also none of the other mods I have activated mention outposts when I search this forum.

This is permanently greyed out, its starting to aggravate me, so I went searching for an explanation and this seemed like the only possible connection
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Deshara

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #207 on: June 01, 2016, 01:34:09 AM »

that's vanilla. Blame Alex for it
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Orikson

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #208 on: June 01, 2016, 07:14:57 AM »

I assume you are referring to this line in the OP?

- One star system and an outpost added to three Vanilla star systems

Yes

It looks to me that this mod added a new menu item and a new mechanic without a readme or description in this thread about what/how to use it?

I assume you are referring to this line in the OP?

No



I'm not 100% sure but I think this menu item only appeared after I activated Tiandong mod
Also none of the other mods I have activated mention outposts when I search this forum.

This is permanently greyed out, its starting to aggravate me, so I went searching for an explanation and this seemed like the only possible connection

Outpost is a feature yet to be implimented. Patience I guess.
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Midnight Kitsune

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Re: [0.7.2a] Tiandong Heavy Industries v1.1 - Updated 5/15/16
« Reply #209 on: July 08, 2016, 06:46:52 PM »

Hey you lazy bugger, when are we gonna get more THI content?
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