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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What do you desire most?

More ships
- 285 (55.4%)
More weapons
- 101 (19.6%)
Something else?
- 128 (24.9%)

Total Members Voted: 514


Pages: 1 ... 9 10 [11] 12 13 ... 40

Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 453108 times)

Surge

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #150 on: March 23, 2016, 05:45:24 AM »

The TT is like the modern equivalent of the classic 911, looking back we're gonna poke fun at fans of the TT not only because of it's name, but also because of it's appearance as a sportier Beetle.

Also that car Valkyrial linked is the new Gumpert I believe, now the last Gumpert was the Apollo, which many people believe to be one of the ugliest supercars of its time, but the reason for that, and I don't know if they're still following this idea, is that they kinda put aerodynamics well before styling. The Apollo was a pretty uncompromising performance car with no real luxury or flair.
« Last Edit: March 23, 2016, 05:47:39 AM by Surge »
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senor

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #151 on: March 25, 2016, 11:02:37 PM »

HNNNGG... im waiting so hard right now.

does the mod require a new game or could i start now and then add the mod once the official update is out?  anybody know?
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OOZ662

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #152 on: March 25, 2016, 11:44:49 PM »

You could always use the Save Transfer mod to add it later.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

th3boodlebot

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #153 on: March 26, 2016, 11:12:48 AM »

hey guys im having an error! can anyone tell me what i can do to fix this?


6493637 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
   at data.shipsystems.scripts.tiandong_fluxOverrideStats.apply(tiandong_fluxOverrideStats.java:58)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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delta_velocity

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #154 on: March 26, 2016, 01:35:35 PM »

hey guys im having an error! can anyone tell me what i can do to fix this?


6493637 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
   at data.shipsystems.scripts.tiandong_fluxOverrideStats.apply(tiandong_fluxOverrideStats.java:58)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Same.
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Ceebees

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #155 on: March 26, 2016, 02:25:01 PM »

Consider waiting for the actual update that'll make THI compatible with the current version of the game?
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th3boodlebot

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #156 on: March 26, 2016, 03:21:27 PM »

hahaha yea i noticed that just now; it works a good bit of the time even though it's not updated. i guess i was hoping there was a trick to make it work, maybe removing a certain ship/weapon/hull variant. guess ill just have to be patient! shout out to the modder for making such a cool mod, i really enjoy the retrofitting mechanic. looking forward to the update!
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radekplug

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #157 on: March 27, 2016, 12:35:43 AM »

to users ho have erors do you update nexelin and starsector + if not time update becuse if not update there will be crashes the check for rest for the mods you spcialy if you have factions like p9,aporlight,fleaden and mayrote, the crshes will be when the hull tiandong use weapons from this mods and on page 6 to 8 there is small fix for patch 7.2a
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radekplug

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #158 on: March 27, 2016, 12:41:34 AM »

hey guys im having an error! can anyone tell me what i can do to fix this?


6493637 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
   at data.shipsystems.scripts.tiandong_fluxOverrideStats.apply(tiandong_fluxOverrideStats.java:58)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

on page 8 reply 118 you have small fix if you get sitll crashes after using this fix than your nxerelin,starsector+ shared lib, lazy lib and twig lib not updated.
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Hazard

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #159 on: March 29, 2016, 07:52:39 AM »

I've been staring at the Superheavy MG gif for like ten minutes now. It's so mesmerizing... ;D
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Blaze

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #160 on: March 29, 2016, 08:32:10 AM »

Speaking of that gif, I have to ask: How did you make that center mauler follow your cursor even when it wasn't in your selected weapon group?
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Taverius

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #161 on: March 29, 2016, 08:41:29 AM »

Weapons do that automagically since 0.7.1a
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No faction is truly established without a themed Buffalo (TAG) variant.

Blaze

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #162 on: March 29, 2016, 10:06:56 AM »

Must be a setting somewhere as it doesn't work for me.
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Wyvern

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #163 on: March 29, 2016, 10:45:59 AM »

Must be a setting somewhere as it doesn't work for me.
Only applies to weapon groups that aren't selected and don't have autofire turned on.
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Wyvern is 100% correct about the math.

Adraius

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #164 on: April 03, 2016, 01:38:49 AM »

It sounds like a number of sprites are being updated... sprite overhauls seem to be in fashion as of late. =) And that heavy kinetic weapon looks to be all kinds of fun.  Looking forward to the official 0.7.2a update!
« Last Edit: April 03, 2016, 01:40:45 AM by Adraius »
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