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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What do you desire most?

More ships
- 285 (55.4%)
More weapons
- 101 (19.6%)
Something else?
- 128 (24.9%)

Total Members Voted: 514


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Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 453212 times)

Taverius

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #90 on: January 05, 2016, 08:22:09 AM »

I haven't gotten around to a THI playthrough yet, but I picked up the Liberty earlier.

What a mad mad ship, I love it, fragile (tactically) as it is. Its good that the HACs are tooled for 'increased freedom' I can tell by how hard it liberates bounties :D
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No faction is truly established without a themed Buffalo (TAG) variant.

Gezzaman

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #91 on: January 05, 2016, 03:26:34 PM »

Loving the tiandong Eagle so much.

It might be slow , but damn it is a powerhouse!!
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JohnDoe

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #92 on: January 06, 2016, 06:54:04 PM »

Yeah; it performs well even against the late game SS+ boss ships.
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grinningsphinx

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #93 on: January 11, 2016, 05:21:25 PM »

I may just be dense, but how exactly do i retrofit a captured ship?  I dont see a "Convert" button anywhere when its asking me which ship to convert.
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OOZ662

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #94 on: January 11, 2016, 05:23:28 PM »

You "sell" the ship to the Retrofitting market section at the Tiandong capital. You'll get an intel notification when it's ready to buy back.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Gezzaman

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #95 on: January 11, 2016, 06:21:22 PM »

Would like to see a Tian Dong Gryphon Missile Cruiser  ::)
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MesoTroniK

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #96 on: January 11, 2016, 06:23:36 PM »

Would like to see a Tian Dong Gryphon Missile Cruiser  ::)

Heh, hehe, heh

grinningsphinx

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #97 on: January 11, 2016, 08:50:21 PM »

If the Apsis LRT LRM system is yours, its missing stats.....No Ammo it starts off with, nor reloads per minute.  Compare to Ballista LRM or Pilums.

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grinningsphinx

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #98 on: January 11, 2016, 08:55:15 PM »

Would like to see a Tian Dong Gryphon Missile Cruiser  ::)

Thats pretty easy going by there doctrine...it would drop the 1 medium and the3 smalls for another large launcher.  Im not exactly sure if that would be a gain. I dont think you would want to drop the PD ballistics on it, as a large mount would be a waste...i cant imagine getting it in range to use it lol.
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Surge

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #99 on: January 11, 2016, 09:00:02 PM »

I think the Apsis is intentional, LRMs are very generous on ammo to the point where most have functionally infinite ammo, and as the Apsis is so slow in the first place rpm would be pointless as rpm exists on missiles to slow their rate of fire down after a few volleys.
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OOZ662

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #100 on: January 11, 2016, 09:01:49 PM »

If I read it corretly, they mean there's no ammo in it. No starting ammo and none reloaded. I've never used one to notice, because Crackrock Swagyards.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

MesoTroniK

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #101 on: January 11, 2016, 09:03:43 PM »

Apsis LRT Launcher uses Salamander style loading / infinite ammo.

Gezzaman

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #102 on: January 12, 2016, 01:53:36 PM »

Would like to see a Tian Dong Gryphon Missile Cruiser  ::)

Heh, hehe, heh

is this a hint that it actually is in the works? :D
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Surge

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #103 on: January 12, 2016, 05:20:27 PM »

if it doesn't have a super-apsis as a fixed spinal weapon I will be disappointed.
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JohnDoe

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Re: [0.7.1a] Tiandong Heavy Industries v1.0.6 - Updated 12/24/15
« Reply #104 on: January 12, 2016, 05:24:50 PM »

Two large missile slots you say? Sounds like a good ROLAND platform!
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