Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What do you desire most?

More ships
- 285 (55.4%)
More weapons
- 101 (19.6%)
Something else?
- 128 (24.9%)

Total Members Voted: 514


Pages: 1 ... 17 18 [19] 20 21 ... 40

Author Topic: [0.9.1a-RC8] Tiandong Heavy Industries v1.2.1a - Updated 11/1/19  (Read 453272 times)

MCWarhammer

  • Ensign
  • *
  • Posts: 45
  • What time is it?
    • View Profile
    • MCWarhammer's Homepage
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #270 on: June 04, 2017, 08:10:19 PM »

I'm excited to play this mod... when you're ready to release it! Take your time if you need to.
Logged
Quote from: Alex
I'm not a robot! *bzzt* *chirp*

peperoni_playboy

  • Lieutenant
  • **
  • Posts: 62
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #271 on: June 04, 2017, 08:22:33 PM »

new content sounds good, but I'd be in favor of a quicker compatibility update to get the mod back into the game. either way, it's no rush.
Logged

Peace_Destroyer

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #272 on: June 04, 2017, 09:25:42 PM »

Would you rather me hold off the update for "some amount" of additional time to add new ships etc? Or push it out a bit sooner, with nothing new but 1 or maybe 2 things and save other new content for later?



A compatibility update for now would be great, with the cool new stuff coming later.
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #273 on: June 04, 2017, 10:42:24 PM »

Take your time man. No need for extra pressure or stress
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

AxleMC131

  • Admiral
  • *****
  • Posts: 1722
  • Amateur World-Builder
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #274 on: June 04, 2017, 11:06:16 PM »

Aye, I'm planning on installing THI when it updates to 0.8(.1)a, but I'm content to wait until the version is perfected.
Logged

Sy

  • Admiral
  • *****
  • Posts: 1225
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #275 on: June 05, 2017, 02:32:21 AM »

Aye, I'm planning on installing THI when it updates to 0.8(.1)a, but I'm content to wait until the version is perfected.
same for me. and i'll likely wait for the Shadowyards and Blackrock content updates as well before diving into 0.8.1a anyway.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #276 on: June 05, 2017, 02:40:30 AM »

You'll be waiting a while then; the release date probably won't be in June.
Logged

Orikson

  • Captain
  • ****
  • Posts: 280
  • Always Seen on Discord
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #277 on: June 05, 2017, 03:42:26 AM »

You'll be waiting a while then; the release date probably won't be in June.

Patience is a virtue.

In the meantime... pew pew, Arcade pew pew.
Logged
"A story teller and a trader. Tell me your tales and I'll tell you no lies."

Come join the Starsector Fan Chat! It's decently active.

Link: https://discord.gg/eb5UC

SCC

  • Admiral
  • *****
  • Posts: 4112
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #278 on: June 05, 2017, 03:44:39 AM »

It's funny how 4chan's /stsg/ rages over having to wait for THI.
I myself will miss chinese Eagle for sure, but I'll probably wait with others (I haven't played with these toys yet, so neither I miss them much nor care about them).

Hazard

  • Commander
  • ***
  • Posts: 105
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #279 on: June 05, 2017, 05:59:26 AM »

IMHO, compatibility updates are always greatly appreciated (plus less bitching questions from impatient, ungrateful dimwits users).
Logged

Drokkath

  • Captain
  • ****
  • Posts: 281
  • Xenophilic Mutant Commando
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #280 on: June 05, 2017, 10:12:45 AM »

I currently have been doing a fair bit of sprite work for THI, updating old ship sprites, and making some new ones for additional content. So here comes a question for you guys. Would you rather me hold off the update for "some amount" of additional time to add new ships etc? Or push it out a bit sooner, with nothing new but 1 or maybe 2 things and save other new content for later?

Either way, I am doing sprite updates to some old ships. Just been in the mood and the groove for painting as of late and it is also something I want to get done before adding any new ships.

I personally see the logic of releasing the mod about a month or so later so I'd go with that aka vote for that as I prefer quality over quantity more, so no rush from me.
But on the other hand I can also see the logic of releasing something good enough version for the masses to keep people and the thread less, uh, questions from the users.

Anyway, as far as I'm concerned take how much time you need to do sprite work and update the mod when it is in its new polished form.

Sure I'll miss having one of my favorite faction in the game but I can make due thanks to being able to do some light modding on my own as I already have a customized and personalized version of a Nanzhong with right side visually replaced with another chaingun/ballistic weapon mount where I recently put another chaingun but not a regular one nor a superior one, nah, I made a copy of a chaingun along with its textures yes but only changed the name and flipped the textures horizontally for the sole reason of watching beautiful symmetry along with experiencing my old brutal and robust chaingun/machinegun diplomacy which seems to be the case in all games for me as the moment I can put some heavy-duty dakka dakka hot lead on the enemy I suddenly turn the tides of battle and turn the loss into a victory. :D As usual the alternate version of any ship I've worked on is far away from balanced and is intentionally overpowered.
« Last Edit: June 05, 2017, 10:39:13 AM by Drokkath »
Logged
For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

Vigal

  • Ensign
  • *
  • Posts: 27
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #281 on: June 05, 2017, 10:35:39 AM »

A quicker compatibility update would be preferable. New things are great but actually being able to have the mod is better.

Thanks for the hard work and best of luck!
Logged

PyroFuzz

  • Commander
  • ***
  • Posts: 110
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #282 on: June 07, 2017, 04:21:31 PM »

This is a mod i need!

It is crucial for my games!
Logged
Hello!

Maelstrom

  • Captain
  • ****
  • Posts: 302
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #283 on: June 17, 2017, 11:34:47 PM »

look hes gonna update it... give him time. but i do admit not having a asian ghetto in space sucks. But hey, we gonna get what we want in the end.
« Last Edit: May 02, 2022, 07:10:26 PM by Mealstrom »
Logged

Az the Squishy

  • Captain
  • ****
  • Posts: 469
  • I'm but a woman with a pencil.
    • View Profile
Re: [0.7.2a] Tiandong Heavy Industries v1.1.2 - Updated 1/10/17
« Reply #284 on: June 18, 2017, 12:05:26 AM »


Patience is a virtue. Let the man work and bide your time with other things till THI comes back.
Pages: 1 ... 17 18 [19] 20 21 ... 40