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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Interstellar Imperium 2.6.4  (Read 1108184 times)

Haalon

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Re: [0.97a] Interstellar Imperium 2.6.4
« Reply #1020 on: February 21, 2025, 08:12:17 AM »

One of the best mods out there.

One question bothers me though - how does IAP with its max armor reduction at 70% interacts with polarized armor skill, that increases max armor reduction from 85% to 90%?

What is the resulting max reduction when both are in play? 70%, 75%, 80%, or 90%?
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Bobamelius

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Re: [0.97a] Interstellar Imperium 2.6.4
« Reply #1021 on: February 25, 2025, 12:01:08 AM »

I just wanted to express my appreciation for this mod. I'm trying an Imperium playthrough for the first time and I'm having loads of fun. I'm using a Matriarch as my flagship and I just love the tactical gameplay I'm experiencing with it, moving around the field to support my fleet and using the ship system to manage my fighters. Carriers were always a boring role consigned to AI but I'm having a blast with this one!

Also in general I find I'm using orders, trying to set up formations/gunlines and directing my ships around a lot more than normal. Nice experience, thank you!
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Golden

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Re: [0.97a] Interstellar Imperium 2.6.4
« Reply #1022 on: March 04, 2025, 04:11:28 PM »

Hello! Whats the imperial station ID? I wanted to test it out with station augments
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