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Author Topic: The Names of the Mods (and All the Other Things Too)  (Read 83877 times)

tomatopaste

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #45 on: November 08, 2019, 12:38:29 AM »

Requested access to start adding some of my own assets :D
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SafariJohn

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #46 on: December 27, 2019, 05:04:54 PM »

Seems like the vanilla entries should include the various skin names? By my count, it would add 32 lines to the existing 104.
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ShadowDragon8685

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #47 on: May 08, 2020, 08:49:28 AM »

Might I suggest a page that's just for mod names and authors? As it is, there's nowhere to put your name or the name of your mod unless you've made a faction.
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NinjaSiren

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #48 on: June 25, 2021, 02:29:33 AM »

Requested access to add my mod into this list ;) Mod name: Hyperion Systems
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Jackundor

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #49 on: December 05, 2021, 11:46:53 PM »

Added entries for Jackundor's Advanced Arms
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Harmful Mechanic

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #50 on: December 29, 2021, 09:14:17 AM »

Just wanted to note that Magellan stuff has been added to the namelist a while back and also to note that we could probably stand to have a 'tags' tab in the spreadsheet, both for vanilla tags and mod tags.

Given how important blueprints, the arms dealer, and mission rewards are, and how obscure some vanilla tags are, it seems like now is the time to set this up.
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Histidine

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #52 on: December 30, 2021, 12:37:19 AM »

Just wanted to note that Magellan stuff has been added to the namelist a while back and also to note that we could probably stand to have a 'tags' tab in the spreadsheet, both for vanilla tags and mod tags.

Given how important blueprints, the arms dealer, and mission rewards are, and how obscure some vanilla tags are, it seems like now is the time to set this up.
Hmm I think any sort of list intended as documentation for modders should really go on the wiki rather than the spreadsheet.
Still, I've tossed up a sheet with some vanilla tags (the blueprint ones in particular, but also a bunch of others that affect various behaviors).
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SafariJohn

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #53 on: December 30, 2021, 04:54:39 AM »

For the vanilla tags, yeah, but mods can add any tags they want too. It is nice to watch for overlap in that regard.
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Histidine

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #54 on: January 04, 2022, 01:41:36 AM »

Due to a certain "thing" that arose on the Discord server a couple of weeks back, I've drafted some proposed guidelines for reserving of names in the spreadsheet (using ideas from Timid):

- If your mod isn't released yet, consider adding contact info to the first sheet with the mod and author names (Discord username or email will be fine). This means that others who might want to use a reserved name can contact you about it.
- If someone wants to use a name in a mod that has not been released or has been inactive for some time, and can demonstrate a good-faith effort to contact the other author, they can use the name. (In line with point 1, authors who do not provide contact info while having unreleased mods must consider themselves more likely to lose the names involved.)
- There will be a general assumption that names for a mod that has not been in circulation for appreciable periods of time loses the strength of its claim to those names, doubly so if the mod has never been released.

These guidelines are fundamentally voluntary (certainly neither I nor Alex are going to enforce rules on name conflicts), but they should set better expectations to avoid squabbling.
Thoughts?
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Mephansteras

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #55 on: February 15, 2022, 04:33:25 PM »

I would like access so I can add in my stuff for Stardust Ventures.
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superjosh250

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #56 on: September 07, 2022, 04:14:14 PM »

If the mod required to be advanced coding or could it be a fairly simple mod, making use of vanilla data?
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BirdWanderer

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #57 on: February 21, 2023, 10:30:16 AM »

Could I request access for my mod, Bird's Collection?
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the the

MrMagolor

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #58 on: February 21, 2023, 03:54:03 PM »

It says the spreadsheet is open to everyone but I'm only able to comment? I'd like to put some of the names from my translated mods on here. Which is to say, I am also requesting access.
« Last Edit: February 21, 2023, 03:58:13 PM by MrMagolor »
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Histidine

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Re: The Names of the Mods (and All the Other Things Too)
« Reply #59 on: February 22, 2023, 04:57:31 PM »

I realized I should have added instructions to OP on how to get access, so: Request access on the document directly, or DM me with your email on Discord.
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